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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

68.1k
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Decoration
AboutGalleryChangelogVersions

1.6.0-pre083

by creativemd on Jan 5, 2024
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  • Improved performance when adding tiles (especially apparent in recipe overlap fix)
  • Fixed bug in memory leak causing it to adding back n^n boxes
  • Fixed memory buffer leak

1.6.0-pre082

by creativemd on Jan 3, 2024
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  • Fixed player placement settings not being available on server causing lots of issues
  • Fixed performance issue calculating faces of block entity
  • Fixed getPositionGrid only being available on client side

1.6.0-pre081

by creativemd on Jan 1, 2024
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  • Fixed not being able to place blocks when right clicking tile
  • Fixed animation handler not being loaded in certain case causing a crash
  • Fixed crash when using stencil mode on dedicated server
  • Fixed face culling over multiple blocks not working if they have different grid sizes
  • Fixed mark mode selecting position not working

1.6.0-pre080

by creativemd on Dec 30, 2023
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  • Fixed outline box being different during animation
  • Fixed sync issue when interacting with entity causing blocks in world to disappear
  • Fixed crash when importing old sliding door structure with 16 grid offset

1.6.0-pre079

by creativemd on Dec 29, 2023
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  • Fixed combine transformable boxes even though it should not (not checking if lines are the same but only if they are parallel)
  • Fixed structure not being able to connect on server side when calling it from off thread
  • Moved shape intersection calculations to CreativeCore
  • Fixed not being able to convert all tile data from 1.12

1.6.0-pre078

by creativemd on Dec 20, 2023
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  • Fixed not rendering preview when fabulous graphics are enabled
  • Reworked left and right click (should finally fix all issues regarding interactions)

1.6.0-pre077

by creativemd on Dec 20, 2023
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  • Fixed crash when door closes and does not have space to be placed
  • Fixed removal of additional might not be synchronized causing a crash
  • Fixed crash when rendering entity level

1.6.0-pre076

by creativemd on Dec 19, 2023
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  • Fixed crash in overlay renderer due to missing style
  • Fixed c&b integration causing a crash in certain cases
  • Fixed crash when placing transformable box which tries to figure out minimal required grid
  • Fixed placement issue on server side (caused by tiles and offset having different grids)
  • Fixed potential issue when sending int arrays

1.6.0-pre075

by creativemd on Dec 15, 2023
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  • Fixed crash when importing doors from 1.12 without events
  • Reworked structure directional to allow for special types
  • Added list type to structure directional

1.6.0-pre074

by creativemd on Dec 14, 2023
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  • Fixed signal display
  • Fixed missing translations for signal configuration
  • Fixed item holder rendering offset when placed on certain positions
  • Fixed attempting to render invisible tiles
  • Fixed rendering issue with cable, inputs and outputs (have to be placed again in order to make them work)
  • Fixed signal tickers not being able to handle situation where there are no tickets yet
  • Fixed rendered blockentity not working properly (causing all content to vanish)
  • Fixed signal component search having incorrect indexes
  • Fixed missing translation in light structure configuration
  • Fixed external inputs and outputs not getting recognized in recipe test
  • Fixed placement and grid configuration gui
  • Fixed grid config not having expected behavior when it comes to changes listener
  • Removed debug information from wrench signal tooltip
  • Removed unused lang file from 1.12

1.6.0-pre073

by creativemd on Dec 14, 2023
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  • Added ability for a structure to schedule an update which notifies neighbours
  • Fixed item holder
  • Fixed crash when rendering box item
  • Fixed missing translation of premade structure inside recipe gui
  • Fixed interaction with light structure being inverted
  • Fixed rotating group causing child structures to be rotated multiple times
  • Small performance improvement when rendering quads (remove creation of unnecessary iteration objects)
  • Adapted CreativeCore iterator changes

1.6.0-pre072

by creativemd on Dec 13, 2023
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  • Fixed signal converter
  • Fixed structure builder
  • Fixed crash when structure schedules a signal update during processing signal changes
  • Fixed issue when comparing signals using a specified bandwidth
  • Fixed equals for SignalState not working
  • Fixed issue which can occur while scanning for block handlers

1.6.0-pre071

by creativemd on Dec 11, 2023
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  • Fixed blanc-o-matic
  • Fixed issue with oculus
  • Fixed potential crash when starting up the game
  • Removed PreviewRender duplicate

1.6.0-pre070

by creativemd on Dec 6, 2023
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  • Added translation for workbench and particle emitter
  • Added finishedPlacement to LittleStructure
  • Fixed particle emitter
  • Fixed workbench
  • Fixed crash by missing particle texture
  • Fixed blockentity only ticking on server side
  • Fixed converting tiles block causing it to lose waterlogged status
  • Fixed not checking if blockentity is ticking properly (causing unnecessary block changes)
  • Fixed converting block to different blockstate even though it is empty
  • Fixed setting bounds of transformable box too small which causes it to not be compatible with its original grid
  • Fixed crash when importing 1.12 structures with unknown blocks
  • Fixed transformable box missing after rotation
  • Fixed being able to set zero renderingThreadCount
  • Fixed structure signal update not being done for all placed structures

1.6.0-pre069

by creativemd on Nov 17, 2023
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  • Added ability to stack block ingredients in inventory
  • Fixed little blocks getting saved to registry without name causing lots of troubles
  • Fixed picking up block ingredient with value higher than one causing duplicates
  • Fixed crash on server side when mining tiles

1.6.0-pre068

by creativemd on Nov 17, 2023
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  • Added configuration for color storage size, inventory with and height
  • Fixed several issues related to bag
  • Fixed creating littleblock endlessly causing lots of troubles related to block ingredients
  • Fixed afterPlaced() not being called to all structures if none structures are involved
  • Fixed random crash which could occur once in a while when loading new blocks
  • Fixed being able to edit non solid blocks
  • Fixed weird hover name of block ingredients
  • Fixed rendering block ingredients incorrectly

1.6.0-pre067

by creativemd on Oct 19, 2023
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  • Added missing translation for creative tab
  • Fixed exception on server side when using configuring glove, paint brush and screwdriver

1.6.0-pre066

by creativemd on Oct 18, 2023
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  • Fixed intersection method being too accurate, causing pillar shapes to be removed due to the floating point precision

1.6.0-pre065

by creativemd on Oct 18, 2023
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  • Fixed pillar and wall shape not properly calculation correct start and end position when using thickness greater than 1
  • Fixed overlap not working properly when child structures have different grid
  • Fixed not throwing error when importing old data with unsupported grid
  • Fixed not showing proper axis (+ direction) in axis selection
  • Fixed filter rendered not working as expected in recipe gui
  • Fixed not rendering marked position when using mark mode

1.6.0-pre064

by creativemd on Oct 14, 2023
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Added darkerPreviewBoxShading config Fixed not reusing existing structure to receive update Fixed only rendering preview when window is focused Fixed loosing mark mode when there is no block target

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