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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

108.1k
194
Decoration
AboutGalleryChangelogVersions

1.6.0-pre056

by creativemd on Jul 25, 2023
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Fixed creating invalid transformable box faces Adapted QuadGeneratorContext from CreativeCore change Removed VertexFormatUtils (was moved to CreativeCore)

1.6.0-pre055

by creativemd on Jul 20, 2023
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Fixed crash when creating cache for corner slices

1.6.0-pre054

by creativemd on Jul 20, 2023
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Added system to sort tilted faces of transformable boxes to reduces textures stretches and weird shading issues Fixed crash when using water outside dev environmnent Fixed AABBVoxelShape considered to be always in the way Fixed crash when using BlockCollision for something different than VoxelShapes Fixed transformable voxel shape loosing its identity when being moved Fixed selection issue related to transformable box

1.6.0-pre053

by creativemd on Jul 19, 2023
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Fixed crash when using transformable box

1.6.0-pre052

by creativemd on Jul 18, 2023
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Fixed crash when rendering stack without nbt tag

1.6.0-pre051

by creativemd on Jul 18, 2023
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Fixed undo grid issue (caused landscapes to disappear)

1.6.0-pre050

by creativemd on Jul 11, 2023
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Fixed crash when rendering hit result of animation entity Fixed crash on dedicated server when sending init packet from level entity to client

1.6.0-pre049

by creativemd on Jul 11, 2023
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Fixed transformable box not being considered for selection and collision Fixed isSolidRender call Fixed destroy boxes not taking care of structures correctly Added full support for tiles being waterlogged Fixed not consuming undo & redo calls when preview is not being rendered (or being in adventure) Fixed incorrect colors when using rubidium

1.6.0-pre048

by creativemd on Jul 1, 2023
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Fixed face culling Fixed leave culling across block edge Fixed not loading little block variants (tnt, rotation for axis and facing blocks, crafting table and barrier block) Fixed alpha of tiles not working when using rubidium Fixed rendering issue when loading/ disabling shaders Fixed paint brush modifying all boxes of a tile in same cases Fixed incorrect ingredient calculations when removing exactly one box Fixed block packet using invalid position which caused it to not work (fixes issues related to chisel, paint_brush, grabber, wrench and blueprint) Fixed connected shape not working properly Removed OptifineHelper Removed white water and white water following Removed push functionality of flowing liquid (did not work in the first place) Fixed custom payload too big issue Removing block/ item network size limitation Added lava and water block render as ordinary lava and water with shaders Fixed not being able to select tiles with no collision Fixed not being able to render blocks with animated textures when rubidium is installed Fixed certian blocks not getting recognized as valid Fixed signal components causing crash

1.6.0-pre047

by creativemd on Jun 28, 2023
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Added support for Oculus (leaves & water will get all the effects)

1.6.0-pre046

by creativemd on Jun 27, 2023
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Fixed crash when switching dimension

1.6.0-pre045

by creativemd on Jun 27, 2023
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Fixed crash when switching dimensions

1.6.0-pre044

by creativemd on Jun 27, 2023
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Added support for rubidium

1.6.0-pre042

by creativemd on Jun 15, 2023
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Fixed isReal method in LittleEntity cause major problem Fixed slice shape Fixed not copying cachedBoxes in ShapeSelection Fixed not copying boxes properly which caused weird issues when placing Fixed not rendering transformable box in preview Fixed transformable box not saving & loading correctly Fixed placing premade structures wrong offset

NOT COMPATIBLE WITH RUBIDIUM YET

1.6.0-pre041

by creativemd on Jun 6, 2023
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Fixed not loading block conversions outside dev environment

1.6.0-pre040

by creativemd on Jun 5, 2023
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Fixed crash when importing structure on server side Fixed getting stuck in reload Added way to mark blockentity for bounding box change Switched from renderChunkLayer injection to forge render stage event

1.6.0-pre039

by creativemd on Jun 4, 2023
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It is still very buggy and lots of things will not work yet

Fixed error during face cull for extra structure rendering boxes Fixed cable components not queuing new render update after it changed Fixed LittleUpdateCollector not properly notifying neighbor blocks Fixed signals not being able to connect to other signal nodes across block

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