Fixed crash when switching dimensions
Added support for rubidium
Fixed isReal method in LittleEntity cause major problem Fixed slice shape Fixed not copying cachedBoxes in ShapeSelection Fixed not copying boxes properly which caused weird issues when placing Fixed not rendering transformable box in preview Fixed transformable box not saving & loading correctly Fixed placing premade structures wrong offset
NOT COMPATIBLE WITH RUBIDIUM YET
Fixed not loading block conversions outside dev environment
Fixed crash when importing structure on server side Fixed getting stuck in reload Added way to mark blockentity for bounding box change Switched from renderChunkLayer injection to forge render stage event
It is still very buggy and lots of things will not work yet
Fixed error during face cull for extra structure rendering boxes Fixed cable components not queuing new render update after it changed Fixed LittleUpdateCollector not properly notifying neighbor blocks Fixed signals not being able to connect to other signal nodes across block