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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

68.1k
169
Decoration
AboutGalleryChangelogVersions

1.6.0-pre103

by creativemd on Apr 26, 2024
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  • Fixed not loading animations correctly on server side

1.6.0-pre102

by creativemd on Apr 23, 2024
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  • Fixed curseforge gradle task causing crash when not token is provided
  • Fixed not being able to sneak on slopes
  • Fixed no collision checks not working on client side
  • Fixed not clearing item cache when reloading resourcepack
  • Adapted CreativeCore gui changes 2.11.27

1.6.0-pre101

by creativemd on Apr 16, 2024
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  • Fixed crash when looking at a block before it has been loaded
  • Fixed bed spawn positions not working
  • Fixed bed gui (readded direction preview)
  • Fixed several gui issues (specially missing shape setting description and missing translations)
  • Fixed storage gui
  • Fixed mark mode up and down keybind not working
  • Fixed axis door preview when using lines (axis box is now as large as the structure itself)
  • Fixed crashing if only oculus is installed
  • Fixed crash with Create (caused by creating level off-thread)
  • Fixed crash with sub level due to missing poimanager
  • Added toVanillaGridF for float precision

1.6.0-pre100

by creativemd on Mar 12, 2024
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  • Fixed pillar & wall inside shape not working correctly
  • Fixed pillar shape side being weird at time

1.6.0-pre099

by creativemd on Mar 12, 2024
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  • Reworked pillar & wall shape to work in all circumstances
  • Reimplemented entity collision (performance improvement for big animations in comparison to 1.12)
  • Fixed not updating shape when position stays the same but face changes

1.6.0-pre098

by creativemd on Feb 20, 2024
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  • Fixed rendering issue caused by convert block to new grid
  • Fixed replace mode of glove not working as intended (replaced all tiles not just the ones out of the same type)
  • Fixed not queuing new rendering update when it got blocked at first

1.6.0-pre097

by creativemd on Feb 17, 2024
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  • Fixed Embeddium not handling triangle shading correctly
  • Fixed animation computing new bounding box even when it is empty which caused a crash

1.6.0-pre096

by creativemd on Feb 16, 2024
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  • Fixed issue when downloading buffers while still uploading (happens if animation/ block is destroyed shortly after placing)
  • Fixed rendering block while receiving block update (either should trigger a requeue or skip the block for the moment)
  • Fixed inaccuracy when destroying tiles (causing tile nod found error)

1.6.0-pre095

by creativemd on Feb 16, 2024
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  • Fixed issue when placing transformable box over a block edge
  • Fixed ladders not working
  • Fixed bed not working
  • Fixed inaccuracy when interacting with tiles of they are a part of an animation (causing tile nod found error)
  • Fixed animations sometimes being unhittable

1.6.0-pre094

by creativemd on Feb 13, 2024
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  • Fixed not rendering animation preview in blueprint gui
  • Fixed crash if Embeddium is installed but not Oculus

1.6.0-pre093

by creativemd on Feb 13, 2024
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  • Fixed issue of tiles randomly changing grid size when picked or being displayed by the one probe or jade
  • Fixed intersection between normal and transformable box not working in all cases

1.6.0-pre092

by creativemd on Feb 10, 2024
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  • Fixed fill mode sometimes causing weird grid size issues
  • Fixed placement check if there is enough space having troubles with different grids
  • Fixed crash when oculus & embeddium is installed, but no shaders are used

1.6.0-pre091

by creativemd on Feb 9, 2024
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  • Updated to newest c&b version
  • Fixed converting tile to vanilla block ignoring color
  • Fixed replace, overwrite and overwrite_all mode undo not working properly

1.6.0-pre090

by creativemd on Feb 9, 2024
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  • Added interaction hand to use method in tile and structure (closes #938)
  • Fixed premade structures ingredient issue (required tiles instead of the actual structure item)
  • Potential fix for broken transformable box inventory rendering
  • Reworked door rendering to make use of sodium renderer to allow for smooth transitions (also fixes weird artifacts caused by opening/ closing a door)
  • Fixed a few memory leaks
  • Updated to Embeddium 3.1.0
  • Updated to Oculus 1.6.15

1.6.0-pre089

by creativemd on Jan 23, 2024
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  • Added connectedShapeBlocksLimit config (default is 128)
  • Fixed invisible storage tiles not working properly
  • Fixed not dropping item in gui of importer, exporter, blancomatic, workbench

1.6.0-pre088

by creativemd on Jan 18, 2024
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  • Fixed weird lighting issues with embeddium in regards to items

1.6.0-pre087

by creativemd on Jan 16, 2024
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  • Optimized performance of connected shape

1.6.0-pre086

by creativemd on Jan 16, 2024
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  • Reworked filters for screwdriver, hammer and paintbrush
  • Fixed crash when using replace with screwdriver

1.6.0-pre085

by creativemd on Jan 9, 2024
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  • Fixed combining issue of transformable boxes which produced broken boxes which cause troubles as soon as they are combined even further
  • Fixed recipe self overlap fix not working properly
  • Fixed block updates disconnecting player if it is not a sub world

1.6.0-pre084

by creativemd on Jan 8, 2024
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  • Fixed not loading animation handler when switching dimensions
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