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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

3.43M
293
Adventure
World Generation
AboutGalleryChangelogVersions

LostCities - 1.20-7.0.1

by McJty on Aug 10, 2023
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LostCities 1.20-7.0.1


   - TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again

LostCities - 1.20-7.0.0

by McJty on Jun 20, 2023
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LostCities 1.20-7.0.0


   - Port to 1.20

LostCities - 1.19.4-6.2.3

by McJty on May 27, 2023
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LostCities 1.19.4-6.2.3


   - TqLxQuanZ fixed mincellars config is not being accounted for buildings

LostCities - 1.19.3-6.1.6

by McJty on May 27, 2023
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LostCities 1.19.3-6.1.6


   - TqLxQuanZ fixed mincellars config is not being accounted for buildings

LostCities - 1.19-6.0.17

by McJty on May 27, 2023
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LostCities 1.19-6.0.17


   - TqLxQuanZ fixed mincellars config is not being accounted for buildings

LostCities - 1.18-5.3.19

by McJty on May 27, 2023
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LostCities 1.18-5.3.19


   - TqLxQuanZ fixed mincellars config is not being accounted for buildings

LostCities - 1.19.4-6.2.2

by McJty on May 26, 2023
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LostCities 1.19.4-6.2.2


   - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one

LostCities - 1.19.3-6.1.5

by McJty on May 26, 2023
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LostCities 1.19.3-6.1.5


   - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one

LostCities - 1.19-6.0.16

by McJty on May 26, 2023
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LostCities 1.19-6.0.16


   - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one

LostCities - 1.18-5.3.18

by McJty on May 26, 2023
Download

LostCities 1.18-5.3.18


   - TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one

LostCities - 1.18-5.3.17

by McJty on Apr 7, 2023
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LostCities 1.18-5.3.17


   - Kasualix fixed the day/night cycle in the Lost Cities dimension
   - It should now again be possible to use Lost Cities server side only

LostCities - 1.19.4-6.2.1

by McJty on Apr 7, 2023
Download

LostCities 1.19.4-6.2.1


   - Kasualix fixed the day/night cycle in the Lost Cities dimension
   - It should now again be possible to use Lost Cities server side only

LostCities - 1.19.3-6.1.4

by McJty on Apr 7, 2023
Download

LostCities 1.19.3-6.1.4


   - Kasualix fixed the day/night cycle in the Lost Cities dimension
   - It should now again be possible to use Lost Cities server side only

LostCities - 1.19-6.0.15

by McJty on Apr 7, 2023
Download

LostCities 1.19-6.0.15


   - Kasualix fixed the day/night cycle in the Lost Cities dimension
   - It should now again be possible to use Lost Cities server side only

LostCities - 1.18-5.3.16

by McJty on Mar 27, 2023
Download

LostCities 1.18-5.3.16


   - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light

LostCities - 1.19-6.0.14

by McJty on Mar 27, 2023
Download

LostCities 1.19-6.0.14


   - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light

LostCities - 1.19.3-6.1.3

by McJty on Mar 27, 2023
Download

LostCities 1.19.3-6.1.3


   - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light

LostCities - 1.19.4-6.2.0

by McJty on Mar 27, 2023
Download

LostCities 1.19.4-6.2.0


   - New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light

LostCities - 1.19.3-6.1.2

by McJty on Mar 1, 2023
Download

LostCities 1.19.3-6.1.2


   - Better error reporting and avoidance of crashing in case of a chunk generation error
   - The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion

LostCities - 1.19-6.0.13

by McJty on Mar 1, 2023
Download

LostCities 1.19-6.0.13


   - Better error reporting and avoidance of crashing in case of a chunk generation error
   - The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion
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