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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

3.42M
294
Adventure
World Generation
AboutGalleryChangelogVersions

LostCities - 1.18-5.3.26

by McJty on Mar 28, 2024
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LostCities 1.18-5.3.26


   - TqLxQuanZ speed up world generation speed if the chunk is not a city

LostCities - 1.20-7.1.3

by McJty on Mar 17, 2024
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LostCities 1.20-7.1.3


   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk
   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.

LostCities - 1.19-6.0.23

by McJty on Mar 17, 2024
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LostCities 1.19-6.0.23


   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk
   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.

LostCities - 1.18-5.3.25

by McJty on Mar 17, 2024
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LostCities 1.18-5.3.25


   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk
   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.

LostCities - 1.20-7.1.2

by McJty on Mar 5, 2024
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LostCities 1.20-7.1.2


   - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
   - TqLxQuanZ added park elevation and park border options

LostCities - 1.19-6.0.22

by McJty on Mar 5, 2024
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LostCities 1.19-6.0.22


   - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
   - TqLxQuanZ added park elevation and park border options

LostCities - 1.18-5.3.24

by McJty on Mar 5, 2024
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LostCities 1.18-5.3.24


   - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
   - TqLxQuanZ added park elevation and park border options

LostCities - 1.20-7.1.1

by McJty on Feb 5, 2024
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LostCities 1.20-7.1.1


   - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
   - New 'stats' command to show average chunk generation time
   - Finally fixed the POI warning that was spamming the log during chunk generation

LostCities - 1.19-6.0.21

by McJty on Feb 5, 2024
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LostCities 1.19-6.0.21


   - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
   - New 'stats' command to show average chunk generation time
   - Finally fixed the POI warning that was spamming the log during chunk generation

LostCities - 1.18-5.3.23

by McJty on Feb 5, 2024
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LostCities 1.18-5.3.23


   - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
   - New 'stats' command to show average chunk generation time
   - Finally fixed the POI warning that was spamming the log during chunk generation

LostCities - 1.20-7.1.0

by McJty on Jan 19, 2024
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LostCities 1.20-7.1.0


   - New 'allowvoid' keyword for scattered references. This allows you to specify that a building can be placed in void chunks. By default this is false
   - Reintroduced and tweaked the 'floating', 'caves', and 'space' profiles. These are meant to be used in combination with Lost Worlds mod
   - No longer spawn player in solid blocks for the lost city dimension and in combination with Lost Worlds
   - Better spawn location for cavern style worlds
   - In floating profile the underside of buildings is generated better
   - Tooltips are back in the Lost City configuration screen. Added info about cavern and floating profiles
   - Added new profile option ('citySphereClearBelow') to clear below spheres
   - Moved the sphere feature to a later decoration step
   - Potentially fixed a threading related crash with spheres
   - New API to allow another mod to set the default profile for the overworld
   - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling

LostCities - 1.19-6.0.20

by McJty on Jan 19, 2024
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LostCities 1.19-6.0.20


   - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling

LostCities - 1.18-5.3.22

by McJty on Jan 19, 2024
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LostCities 1.18-5.3.22


   - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling

LostCities - 1.18-5.3.21

by McJty on Nov 12, 2023
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LostCities 1.18-5.3.21


   - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate

LostCities - 1.19-6.0.19

by McJty on Nov 12, 2023
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LostCities 1.19-6.0.19


   - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate

LostCities - 1.20-7.0.4

by McJty on Nov 12, 2023
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LostCities 1.20-7.0.4


   - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate

LostCities - 1.20-7.0.3

by McJty on Oct 18, 2023
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LostCities 1.20-7.0.3


   - The createbuilding command now supports a (relative) position argument. This allows you to create a building at a specific location

LostCities - 1.20-7.0.2

by McJty on Oct 18, 2023
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LostCities 1.20-7.0.2


   - The createpart command now supports a (relative) position argument. This allows you to create a part at a specific location

LostCities - 1.18-5.3.20

by McJty on Aug 10, 2023
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LostCities 1.18-5.3.20


   - TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again

LostCities - 1.19-6.0.18

by McJty on Aug 10, 2023
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LostCities 1.19-6.0.18


   - TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again
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