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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

3.40M
294
Adventure
World Generation
AboutGalleryChangelogVersions

lostcities-1.1x-1.0.2.jar

on Jan 26, 2023
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1.0.2:

  • New option to completely avoid water. This is now set by default on wasteland profile (avoidWater config)

lostcities-1.12-1.0.1.jar

on Jan 26, 2023
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lostcities-1.1x-1.0.1.jar

on Jan 26, 2023
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1.0.1:

  • Fixed a bug that could cause loot chests to be empty under certain situations

lostcities-1.12-1.0.0.jar

on Jan 26, 2023
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1.0.0:

  • Fixed the locate command so it works in lost city worlds for other structures
  • Cities will now also avoid monuments automatically
  • Mansions will now generate in Lost City worlds and cities will avoid generating there

lostcities-1.1x-1.0.0.jar

on Jan 26, 2023
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1.0.0:

  • Fixed the locate command so it works in lost city worlds for other structures
  • Cities will now also avoid monuments automatically

lostcities-1.12-0.0.20beta2.jar

on Jan 26, 2023
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0.0.20beta2:

  • Update so that it works on 1.12 and not only on 1.12.1

lostcities-1.12-0.0.20beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.20beta.jar

on Jan 26, 2023
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0.0.20beta:

  • Fixed a problem with the dimension profile not being used for the Lost City dimension (overworld was fine)

lostcities-1.12-0.0.19beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.19beta.jar

on Jan 26, 2023
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0.0.19beta:

  • Hendrik contributed German translation
  • Crash bug fixed on 1.12

lostcities-1.12-0.0.18beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.18beta.jar

on Jan 26, 2023
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0.0.18beta:

  • Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks
  • Two new buildings: a shopping mall and a more open version of that shopping mall
  • Reduced default explosion size/chance a bit

  • Many internal changes to the way cities are generated
  • The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional

  • Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own

  • The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)

  • New event based api to influence lost city chunk generation

lostcities-1.12-0.0.17beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.17beta.jar

on Jan 26, 2023
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0.0.17beta:

  • Added a new config option to have a chance that loot chests have no loot
  • Reduced the chance of rail dungeons. They were a bit too common
  • Reduced the chance of diamond and emerald blocks in rail dungeons (the ! entry for the palette)
  • Added the ability to reduce the chance of explosions in a city style. So you can have city styles that are less damaged
  • It is now possible to prevent a predefined building from being ruined
  • Added the ability to force street generation in predefined cities
  • Added a config option to change the default lost city profile for the overworld

lostcities-1.12-0.0.16beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.16beta.jar

on Jan 26, 2023
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0.0.16beta:

  • New condition system that can be used to control loot in chests and mobs for the mob spawners
  • It is now easier to override city styles
  • In the city style it is now possible to specify minimum/maximum number of floors and cellars
  • Added support for predefined cities and buildings

lostcities-1.12-0.0.15beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.15beta.jar

on Jan 26, 2023
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0.0.15beta:

  • Added protection for sleeping so that sleeping bag mods work again
  • New 'friendly' building
  • Very rare new building (townhall). Also new system to allow specifying interiors of building independent from exterior
  • Avoid cities in chunks that are adjacent to VERY high biomes (like alps)
  • Better door generation

lostcities-1.12-0.0.14beta.jar

on Jan 26, 2023
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lostcities-1.1x-0.0.14beta.jar

on Jan 26, 2023
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0.0.14beta:

  • Many internal changes to the asset system
  • Several smaller optimizations
  • Fixed ruin generator not starting high enough for some buildings
  • New option to lower maximum vanilla cave height (which is 128 in vanilla). The 'nodamage' profile lowers this so that buildings above ground are not damaged
  • Better station placement (switch to underground) to avoid hitting highways on the surface
  • Avoid generating stairs on above ground railway sections
  • Added new option to specify generator options from a profile. Added 'realistic' profile which gives the same settings as Quark's realistic terrain setting does
  • The gui for the profiles is now sorted alphabetically
  • Leaf block generation has a bit more variation now
  • New api method to get ruin level
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