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Fixed "Curse of Vampirism" being found as treasure loot.
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Vampire Illagers now properly uses the Illager Model instead of a mimic version I made.
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-Vampire Illagers will have their weapon hidden when not aggressive but will not have arms crossed.
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-Vampire Illagers will now only spawn with iron swords.
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-Vampire Illagers will now apply their deflect ability once aggressive.
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-Vampire Illagers will now have a 40% chance of using invisibility when a player target is nearby instead of when aggressive.
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-Vampire Illagers will boost their speed and strength when aggressive by default (no weapon requirement).
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-Vampire Illagers now have custom sounds.
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Updated Vampirism for the Player:
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-All Vampire abilities now requires a sword.
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-Invisibility activates when sneaking.
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-Buff to speed and strength activates when sprinting.
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-Deflect is the default right click activation.
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-Cost of deflect reduce from 2 to 1.
- Ghost Experience value reduced from 5 to 1.
- Removed Glowing Potions
- Ectoplasm can now be used to make experience bottles in the brewing stand instead. (Glowing potions was pretty useless).
- Removed Protection IV from Haunted Helmets dropped by Possessed Armor.
- Immunity to Ghost's fire now requires your helmet to have Curse of Vampirism instead of being a Haunted Helmet. Note: The Curse is only applicable to Haunted Helmets anyways.
- Vampires are now immune to the negative effect of Bleeding and Leeching should no longer work on Vampires.
- Decrease health threshold for wooden swords to instantly kill a vampire from 70% to 45%.
- Increased invisibility duration for vampires from 60 seconds to 150 seconds.
- Increased axe ability duration for vampires from 45 seconds to 120 seconds.
- Invisibility now requires the vampire to be sneaking to activate it.
- Added a new ability for the sword which allows the vampire to deflect common arrows, costing one blood droplet per arrow deflected.
- Initial Release