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Supernatural

Supernatural

Adds supernatural mobs and entities to your world!

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Game Mechanics
Mobs
World Generation
AboutGalleryChangelogVersions

Supernatural V2.7.0

by Jusey1 on Apr 25, 2023
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  • Initial 1.19.4 port

Supernatural V2.6.0

by Jusey1 on Apr 17, 2023
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  • Added a Config

Supernatural V2.5.6

by Jusey1 on Mar 27, 2023
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  • Added Angel Statues

Supernatural V2.5.5

by Jusey1 on Mar 24, 2023
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  • Improve visuals while curing Vampirism

Supernatural V2.5.4

by Jusey1 on Mar 17, 2023
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  • Added Simplified Chinese Translation (zh_cn) translated by StarOcean

Supernatural V2.5.3

by Jusey1 on Mar 13, 2023
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  • Improved coding and handling of a few things.

Supernatural V2.5.2

by Jusey1 on Mar 13, 2023
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  • Improved code for Armor Stands converting into Possessed Armor.
  • Fixed language file entries.

Supernatural 2.5.1

by Jusey1 on Mar 8, 2023
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  • Updated the Vampirism Command

Supernatural 2.5.0

by Jusey1 on Mar 7, 2023
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  • Reworked the Registry for Enchantments, Items, and Blocks.
  • Players who aren't vampires can no longer consume blood.

Supernatural 2.4.9

by Jusey1 on Mar 5, 2023
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  • Updated minimum version.

Supernatural 2.4.8

by Jusey1 on Feb 8, 2023
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  • Spooks now target "Enemy" instead of "Monster + Slime"
  • Possessed Slimes will no longer drop ectoplasm if their size is greater than 1.
  • Possessed Slimes will no longer drop ectoplasm alongside with their normal loot drop (it's one or the other).
  • Ectoplasm drop is now affected by Looting.
  • Ectoplasm now returns a slimeball when used in crafting.
  • Spooks are now considered a drop when an entity dies while Possessed (by default, this have no effect on normal gameplay).

Supernatural 2.4.7

by Jusey1 on Feb 3, 2023
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  • Fixed Left-Handed Vexes
  • Fixed Grave Soil block a bit

Supernatural 2.4.6

by Jusey1 on Feb 3, 2023
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  • Spooks now mimics Vex sounds for now.
  • Cleaned up the lang file.
  • Removed old ghost sound files.
  • Renamed ghost_poof to spook_poof.

Supernatural 2.4.5

by Jusey1 on Feb 3, 2023
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  • Moved the unused 1.20 code and assets into a zip file so the game will ignore them.
  • Updated the crafting recipes for the Gothic Helmets to now actually use the Gothic Upgrade Template that can be found in Graveyards.
  • Added a missing recipe to upgrade a Gothic Diamond Helmet to a Gothic Netherite Helmet.

Supernatural 2.4.4

by Jusey1 on Feb 3, 2023
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  • Added Armor Templates though they don't do anything for now.
  • Added Ectoplasm back.
  • Ectoplasm can be dropped by Slimes if they are Possessed & can be used with Mundane Potions to make Experience Potions.
  • Spooks can now target Slimes.
  • Reduce Spook damage by 85%.
  • Updated all Graveyards with proper new loot tables and armor stands.
  • You can now dye all Gothic Helmets.

Supernatural 2.4.3

by Jusey1 on Feb 3, 2023
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  • Fixed the Necromancer's Life Steal spell change having the opposite intended effect.

Supernatural 2.4.2

by Jusey1 on Feb 3, 2023
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  • Vexes are back to UNDEAD MobType again.

  • -By default, they are just Undefined but it makes so much more sense to put them back to Undead and allows me to keep Spook + Possessed Armor as Undead too for consistency.

  • Vampires & Necromancers are ILLAGER again instead of UNDEAD.

  • -While it makes sense to have them be marked as Undead, but a lot of core elements to Illagers do requires the ILLAGER MobType, especially for teaming properly.

  • Necromancer Tweaks:

  • -Most tweaks are small adjustments but will label a few major ones here.

  • -The chance for a Necromancer to join a raid at night is now 15% instead of 35% per Evoker. Due to how powerful he can be against AI, he has potential to wipe a village on his own. So wanted to make him rarer.

  • -Necromancer's Heal ability will now only be used when his max health is below 45% and now only deal 4 magic damage as it is unavoidable.

  • -Necromancer's Lightning Strike ability will now summon two undead instead of one, and they have an improved targeting Goal now, fixing a bug and making them always target the Necromancer's target.

  • Leeching Enchantment now also heals the vampire user by 0.5 per level and the cd reduction bleeding effect has been reduced from 200 ticks to 180 ticks.

  • -This was actually requested and I wanted to buff the Necromancer's Leeching IV unique sword in a meaningful way.

  • -This healing effect works for both the Player & Vampire mobs!

  • Added a "is_Vampire" Entity tag and have the Vampire & Necromancer labelled. This tag will allow tagged entities to be considered vampires for taking or dealing damage. This does not enable sun damage.

Supernatural 2.4.1

by Jusey1 on Feb 3, 2023
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  • Vexes now can assign any Illager as an Owner though will prioritize Spellcasters still.
  • Vexes now have their original MobType.
  • Reduce Necromancer's Damage Reduction from 30% to 25%.
  • Necromancer's Damage Reduction when Vexes are near is now 25% + 45% since Vexes takes 45% of the damage.

Supernatural 2.4.0

by Jusey1 on Feb 3, 2023
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  • Fixed up the Grave Soil block.
  • Added The Necromancer (boss).
  • -Read updated Description for more information!

Supernatural 2.3.4

by Jusey1 on Feb 3, 2023
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  • Fixed Vexes not spawning from Grave Soil Blocks.
  • Increase chance for Vex instead of Spook from 25% to 35%.
  • Updated Grave Soil Blocks a little bit.
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