Fixes
- Fixed lock rendering on the lid of opening chest
Features
- Allow storage upgrades to be rendered on top of chests
Features
- Small compatibility modification to allow Sophisticated Storage in Motion to use the same sort inventory keybind that Storage uses
Fixes
- Fixed caching and refreshing of item handler capabilities in Storage IO, Input and Output blocks
Features
- Added support for tinting vanilla dyeable items in the decoration table
Features
- Added support for coloring backpacks in Decoration Table and in the process made decoration table code more flexible
Fixes
- Introduced bug in Compression Upgrade controlled part of inventory and its implementation of extractItem method of IItemHandler by not capping the extracted stack at maxStackSize as defined in the API definition. This is a roundabout way of fixing a dupe bug in Refined Storage they are not fixing. Hopefully this doesn't break something else, but other mods are not following this part of API definition and there don't seem to be reports regarding that so fingers crossed.
Fixes
- Fixed crash that would sometimes happen with hopper upgrade when another inventory was placed next to the storage with hopper upgrade
Fixes
- Fixed stashing to shulker box to not work in creative screen because in this screen there's no serverside processing and thus items actually don't get moved to backpack storage
Features
- Added support to allow using paintbrush on things other than just storage blocks
Features
- Minor change to storage tier upgrade recipes to allow upgrading packed storages. Especially useful when dropPacked config is set to true and thus all storages drop as packed.
Fixes
- Fixed Shulker Boxes to properly show no tint even after they are placed down when this was removed using cauldron