added tinted_breaking_particles in block modifiers
- added biome compound composite colormap type
- fixed translucent render type not being initialized correctly when just logging on a server
- fixed an issue with sound types and sound events in 1.21.5
- dimension modifier cloud height can now alger sodium clouds via ugly mixin in sodium code since it replaces all cloud renderer
- removed lightmaps as they have not been updated yet to the new shader based system
- made translucency work in gui
- made transparency work in gui