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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

108.1k
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Decoration
AboutGalleryChangelogVersions

1.6.0-pre164

by creativemd on May 29, 2025
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  • Added new system which makes sure that door transition is smooth even though a chunk update is done in the middle of it (was especially a problem for larger doors)
  • Fixed extracting structure buffers causing incorrect indexes (causing exception and rendering issues)
  • Fixed section index not getting updated properly during door transition (fixes flicker when door goes over chunk borders)
  • Fixed appending data to chunk causing issues when not all blocks have added layer
  • Fixed children doors sometimes not being visible even though they are part of the screen
  • Fixed not rendering blocks in entity when they have been added to render data once
  • Fixed crash when using tools and interacting with opened doors

1.6.0-pre163

by creativemd on May 23, 2025
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  • Potential fix for crash with immersive portals
  • Fixed crash on server side of stuff is placed in survival

1.6.0-pre162

by creativemd on May 20, 2025
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  • Fixed not being able to export blueprints (Thanks to zmr-233)
  • Fixed no blueprint preview in inventory (Thanks to zmr-233)
  • Prevent create's contraption entities from pushing (Thanks to zmr-233)
  • Fixed inner and outer corner shape
  • Fixed grid 1 always getting converted to grid 2 (caused issues of not being able to use grid 1 in tools)
  • Fixed block update not working properly (causing glitched blocks if placement is denied by server)
  • Fixed not importing parent and children connections when loading old worlds from 1.12

1.6.0-pre160

by creativemd on Apr 18, 2025
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  • Fixed not importing parent and children connections when loading old worlds from 1.12

1.6.0-pre159

by creativemd on Apr 16, 2025
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1.6.0-pre161

by creativemd on Apr 16, 2025
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  • Fixed a few block converting issues from 1.12 (related to stone bricks and silver glazzed terracotta)

1.6.0-pre158

by creativemd on Apr 16, 2025
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  • Fixed not taking name, signal and blocks when importing doors from 1.5.0

1.6.0-pre160

by creativemd on Apr 16, 2025
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  • Fixed not taking name, signal and blocks when importing doors from 1.5.0
  • Fixed obstructive block overlay for water tiles
  • Fixed crash when loading old slice boxes
  • Fixed recipe result count is not respected (Thanks to paring-chan)

1.6.0-pre157

by creativemd on Apr 15, 2025
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  • Fixed crash when loading old slice boxes

1.6.0-pre159

by creativemd on Apr 11, 2025
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  • Fixed action message being invisible
  • Fixed tools like hammer & paint brush getting used too quickly in survival
  • Adapted CreativeCore v2.13.2
  • Fixed blueprint crash (Thanks to paring-chan)
  • Fixed hammer crash in survival (Thanks to paring-chan)

1.6.0-pre158

by creativemd on Apr 1, 2025
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  • Reworked tools
    • Introduced several new data components for tools
    • enhanced performance of preview
    • reorganized tools
    • added pixel, blob and cube shape
    • reworked shape configuration
    • removed glove functionality for now
  • Changed all mirror and rotate methods to transform with a matrix (change applies to items, tiles, elements, structures, doors, groups)
  • Adapted CreativeCore v2.13.0
  • Readded lt-open command
  • Added several performance improvements for item rendering
  • Added itemLowResolutionBoxCount option which will disable all rendering for items that have more than the specified count
  • Added check to structure parent if it has been removed before getting the block entity
  • Removed normal placement mode
  • Fixed several issues with handling buffers in transitions (fixes door with children rendering glitches)
  • Fixed adding empty additional layers during block to entity transition
  • Fixed creating empty buffers for translucent layer with sodium installed
  • Fixed translucent layer not having the correct structure indexes with sodium installed
  • Fixed several issues related to blueprint and place caching
  • Fixed blueprints not being rendered
  • Fixed clock going from 0 to 16 (which it did not)
  • Fixed tile items running into size limit

1.6.0-pre156

by creativemd on Feb 14, 2025
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  • Fixed lighting not getting updated properly

1.6.0-pre157

by creativemd on Jan 31, 2025
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  • Fixed block emitting light not getting properly remembered when loading chunk again

1.6.0-pre156

by creativemd on Jan 30, 2025
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  • Fixed not rendering glass or leaves with sodium

1.6.0-pre155

by creativemd on Jan 24, 2025
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  • Fixed all and operators not working properly for signal

1.6.0-pre155

by creativemd on Jan 24, 2025
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  • Fixed all and operators not working properly for signals

1.6.0-pre154

by creativemd on Jan 22, 2025
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  • Fixed crash with creating little levels in recipe gui

1.6.0-pre153

by creativemd on Jan 21, 2025
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  • Fixed not working properly with new buffer index format which caused issues with sodium translucent layer and rendering glitches during door transitions
  • Fixed neighbour update causing small error
  • Fixed lighting not getting updated properly

1.6.0-pre152

by creativemd on Jan 18, 2025
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1.6.0-pre152

by creativemd on Jan 18, 2025
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  • Fixed particle emitter not working on server side
  • Fixed crash with rendering preview if nothing is drawn (fixes replace curve crash)
  • Added proper support for blocks to be placed on top of tiles
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