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Kobolds

Kobolds

This mod adds tiny lizard people!~

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Adventure
Mobs
World Generation
AboutGalleryChangelogVersions

Kobolds 2.0.9

by Jusey1 on Feb 2, 2023
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  • Fixed an issue with Skelebolds that causes crashes due to duplicate IDs & made them unable to spawn properly.

Kobolds 2.0.8

by Jusey1 on Feb 2, 2023
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  • Updated Texture Placements

Note: Please update any resource packs accordingly as all entity textures in this mod is now within an entities folder.

Kobolds 2.0.7

by Jusey1 on Feb 2, 2023
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  • Kobold Skull is no longer a waterlog block.
  • Kobold Skull is now a gravity block.
  • Gave a lunge ability to the Kobold Iron Sword to give it more use for post Ender Dragon gameplay.

Kobolds 2.0.6

by Jusey1 on Feb 2, 2023
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  • Updated Kobold Interaction Code
  • You can cure Drowned Kobolds

Kobolds 2.0.5

by Jusey1 on Feb 2, 2023
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  • Updated the pet & breed check to be "forge:kobolds" tag instead of AbstractKoboldEntity.

  • Improved ALL converts in the mod to remember armor, main-hand, and off-hand items for the progress.

  • -Note: This means when zombifying, curing zombolds, and zombold to drowned converts. All held and worn items will remain. If no main hand or off hand item is available, then normal spawning mechanics will take place.

~Changed requirements for Kobold types when curing:

  • Base Kobold has no requirements.
  • Kobold Warrior requires the Zombold to be holding a shield in it's off-hand.
  • Kobold Engineer requires a Mountain Biome, Crossbow in main-hand, and nothing in off-hand
  • Kobold Pirate requires a jungle biome.
  • Kobold Captain requires a jungle biome and enchanted kobold iron sword in main-hand.

Note: Kobold Enchanter can no longer come from curing a Zombold. However, Kobold Children still have their respective random chances to become any Kobold type when growing up (except for Warriors).

Kobolds 2.0.4

by Jusey1 on Feb 2, 2023
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  • Improved Prospector Code
  • Increase chance for Prospector proc from 5% to 10%.
  • Increase chance for Prospector proc with Luck from 15% to 25%.
  • Prospector no longer procs on Villagers at all.
  • Prospector now spawns the right amount of Emeralds no matter how high of a level it goes (ex. Level 64 will spawn 64 emeralds).

Kobolds 2.0.3

by Jusey1 on Feb 2, 2023
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  • Quickfix petting issue.

Kobolds 2.0.2

by Jusey1 on Feb 2, 2023
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  • 1.18.2 Port
  • Kobold Iron Axe now has an attack speed of 1.2 and damage of 7.

Kobolds (1.17.1)

by Jusey1 on Feb 2, 2023
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  • 1.17.1 port of Kobolds 1.6.3

!!!!WARNING!!!! THIS WILL BE THE LAST UPDATE FOR 1.17.1!!!!

Kobolds 2.0.1

by Jusey1 on Feb 2, 2023
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  • Added "Shiraz" Community Kobold
  • Added "Fetz" Community Kobold
  • Added "Koans" Community Kobold Enchanter

!!!!WARNING!!!! THIS WILL BE THE LAST UPDATE FOR 1.16.5!!!!

Kobolds 2.0.0

by Jusey1 on Feb 2, 2023
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  • Fixed sound issue related to petting.

  • Removed Artifact Enchantment.

  • Kobold Desert Tombs now have Prospector Kobold Axes.

  • Removed RNG enchanted equipment from Kobold Enchanter's trade list (He still sells Prospector Kobold Axes, Prospector Books, and Mending Books).

  • Buffed mining speed for all Kobold tools from 4 to 5 (Normal Iron is at 6 for reference). Buffed Kobold Axe speed from 1 to 5 as well.

  • Added "Lorian Ross - Kobblestone" Music disc. Obtainable from normal kobold trading.

  • Kobolds can now enjoy music from a jukebox.

  • Kobolds can now have hats (base on their texture).

  • Changed "James Bond" to just "James" nametag texture.

  • Added more nametag textures.

  • -Note: As a thank you for the community, I am willing to take anyone's nametag kobold texture to add to the mod if they want their own kobold in this mod. Just come to my discord and let me know.

Kobolds 1.6.4

by Jusey1 on Feb 2, 2023
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  • Updated all Kobold Client side stuff
  • -This should hopefully fix a lot of issues where other mods would force this mod's client stuff to load on a server, crashing it.

Kobolds 1.6.3

by Jusey1 on Feb 2, 2023
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  • Added a new config which allows you to change the breed item for kobolds to DIAMOND or APPLE.

  • Fixed an issue where Kobold Warriors would do 1 damage despite having an axe.

  • Decrease Villager speed when avoiding a Kobold.

  • NOTE: REGENERATE YOUR CONFIGS-

Kobolds 1.6.2

by Jusey1 on Feb 2, 2023
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  • Kobold Dens now spawn base on biome tags, thus they can now spawn in modded biomes instead of vanilla-only.

Kobolds 1.6.1

by Jusey1 on Feb 2, 2023
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  • Fixed Localization Errors.
  • Fixed Skelebold Loot Table.

Kobolds 1.6.0

by Jusey1 on Feb 2, 2023
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~Added Config File:

  • Three Configs are available:
  • Zombies Attack Kobolds (False by Default)
  • Illagers Attack Kobolds (False by Default)
  • Villagers Avoids Kobolds (True by Default)

~Added Prospector Enchantment:

  • Sold by Kobold Enchanters
  • Applicable only to Axes and cannot be combined with Efficiency or Looting.
  • Gives a small chance for any slain MONSTER entity to drop Emeralds.

~Added Artifact Enchantment:

  • Obtainable in Kobold Tombs in the Desert

  • If on a Crossbow, can be used for fishing.

  • If on a Kobold Sword, will apply a cobweb-like effect.

  • If on a Kobold Axe, will apply a fire effect on ANIMALS.

  • If on a Kobold Pickaxe, will instantly kill Silverfishes.

  • Added Kobold Infinity Potion of Healing

  • Updated Kobold Dungeon Desert Structure

~Changes:

  • Kobolds will no longer drink a potion if their off-hand is busy.
  • Kobolds breeds with Diamonds now (it makes sense and was voted on).
  • ANY Kobold can be used for breeding as long as a Warrior is nearby.
  • Named Kobold Children will no longer age.

Kobolds 1.5.1

by Jusey1 on Feb 2, 2023
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  • Kobold Warriors will now prefer Axe items over Sword items.
  • Kobold Engineers will now pick-up items but will only trade crossbows for better crossbows.
  • Fixed Lang File
  • Fixed Kobold Desert Dungeon

Kobolds 1.5.0

by Jusey1 on Feb 2, 2023
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~The entire mod was remade from scratch for 1.17.1, and thus I did the same thing for 1.16.5 to keep 1.16.5 more in line with what 1.17.1 will be like when released~

  • Cleaned out a lot of old code.

  • Removed unnecessary advancements.

  • Removed Wither Skelebold.

  • Removed Fallen Sword.

  • Removed Ocean Dungeons.

  • -Note: Didn't felt right to have a Drowned spawner essentially.

  • Remade all procedures and custom code.

  • Kobolds can now pick-up items.

  • Kobolds will no longer despawn in Peaceful mode.

  • Kobolds will no longer trigger "can't sleep when monsters are nearby".

  • Bread will now just heal kobolds when given to them (this will become amethyst in 1.17.1).

  • Cookies can be used to speed up a Kobold Child's growth (this will become amethyst in 1.17.1).

  • Apples is now used to breed kobolds again but they won't do the thing in front of the player anymore.

  • The Captain's acceptable items has been updated.

  • The Captain's trade system is now way better.

  • The Captain now uses item tags to determined what items can be sold to him.

  • -Note: This means you can now use a datapack to change his list of desired items.

  • ALL kobolds now have the required animations and AI to use tridents (off-hand only), shields, and crossbows.

  • Kobolds are now immune to all Kobold-Damage.

  • IDs for items and blocks has changed, so old worlds will see removal of those. Kept the IDs for the kobolds but a few of them will change in the 1.17.1 port.

Kobolds 1.4.9

by Jusey1 on Feb 2, 2023
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  • Kobolds can now pick up items.
  • Kobolds will no longer despawn in Peaceful Mode.
  • Kobolds will no longer count as monsters when attempting to sleep in a bed.

Note: This update wasn't originally planned as I am working on the 1.17.1 but due to how big these three small changes are, I wanted to do a final update for 1.16.5 to get these in. Please be warned though that giving non-warrior kobolds a shield can have unexpected results as I didn't went through fully and redo all of the model/animation code when giving them the ability to pick up items.

Kobolds 1.4.8

by Jusey1 on Feb 2, 2023
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~Updated Pirate Den Structure:

  • Remade the Ship area entirely.
  • Moved/Added some loot chests around.

~Improved trades for Kobolds and Kobold Engineers:

  • The trades from kobolds has been mostly lackluster, so I improved them all overall.

~Removed scripts that added new goals to vanilla entities:

  • There was an extremely rare server crash related to these goals & monsters would prioritize the kobolds over the player due to these goals.
  • This means villagers will not run away from kobolds and some monsters, like zombies, will not attack kobolds first.
  • Note: Iron Golems will still attack kobolds.

~Changed target goals for kobolds:

  • Most kobolds will no longer target certain entities and now only target villagers, zombies, and silverfish (as that makes sense due to their lore).
  • Kobold Warriors will still target most entities though as it is their duty but they will not target silverfish.
  • Note: Kobolds will still defend their own if they are hit.
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