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Fungal Infection:Spore

Fungal Infection:Spore

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

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Fungal Infection:Spore 2.0.7c

by Harbinger on Jun 30, 2024
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Fungal Infection:Spore 2.0.7c

by Harbinger on Jun 30, 2024
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Changes: -updated the Chinese translation -evolved mobs that have a hyper evolved form now have a 30% chance to evolve when the proto world modifier is active -tool using mobs will now have their items enchanted when the proto world modifier is active -infected capable of evolution that have evolution points will no longer despawn

-a few extra bug fixes

Fungal Infection:Spore 2.0.7b

by Harbinger on Jun 22, 2024
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Fungal Infection:Spore 2.0.7b

by Harbinger on Jun 22, 2024
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Fixes: -fixed the bugged name of the Brotkatze -fixed the hypers not converting all the biomass blocks it "breaks" into membrane blocks -fixed the proto world modifier making the infected not spawn on servers Changes: -switched the functionality of the gas ability of the Brotkatze to work goal independent -set the default melee damage of the sieger from 25 -> 30 -set the default melee damage of the gazen from 20 -> 25 -set the default hp of the delusionare from 20 -> 35 -the calamities now gain regeneration 2 when below half hp

Fungal Infection:Spore 2.0.7

by Harbinger on Jun 21, 2024
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Fungal Infection:Spore 2.0.7

by Harbinger on Jun 21, 2024
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News: Mobs: -Verwahrung(Organoid) -Delusionare(Organoid) -Inquisitor(Hyper evolved) -Brotkatze(Hyper evolved) Blocks: -freeze burned biomass Mechanics: -Proto world modifier AI: -Base parkour goals Changes: -updated the model of the proto hivemind -changed the base texture for the umarmer -the construction of the biomass chasing now is sphere like -the infection pattern of mounds is now sphere like -mounds linked to a proto will wear a different texture -all infected linked to a proto hivemind will atempt to parkour if they are stuck -while the proto world modifier is active all infected that spawn will be automatically linked to a proto -while the proto world modifier is active all infected that have a possible evolution will have a 30% to insta evolve -reworked the config code for keeping infected from spawning if the option is active -all biomass type blocks got a new textures -now the cdu affects biomass blocks which will convert them into freeze burned biomass which will slowly decay -now evolved mobs can convert biomass blocks into walk through membrane blocks

Fungal Infection:Spore 2.0.6b

by Harbinger on May 26, 2024
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Fungal Infection:Spore 2.0.6b

by Harbinger on May 26, 2024
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Fixes: -animated armor parts causing server crashes.

Fungal Infection:Spore 2.0.6

by Harbinger on May 26, 2024
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Fungal Infection:Spore 2.0.6

by Harbinger on May 26, 2024
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ONE MILLION SPECIAL Fixes: -the tendrils sometimes crashing the game. -chunks becoming unloadable because of the brain remnants. Changes: -the block breaking parameters have been stored within their own config subtitle.(pls delete ur old configs). -the chunkloading of the proto has been changed so now forcefully moving it won't create permanent force loaded chunks. -improved the flying movement control for Phayres. -infected players named "Technoblade" will now have an unique skin News: -new animations for the elytron and the "core" of the infected and living set. -a certain easter egg for the Braiomil. -new mobs: -Braurei(Organoid). -Halucination(Utility). -new Stinger variant for the Phayres. -mechanics: -now custom ambient sounds will be played if enough infected blocks are around the player. -new effects:

-madness(will be applied if the player stays around the hivemind for too long , the effect will rise in duration and severity when the player is harmed by infected,and if its level is more than one it will reapply itself when expires at a lower level). -lv 1 ,the player starts hearing disembodied voices and whispers. -lv 2 ,the player starts feeling watched. -lv 3 and forward the player will be attacked by hallucinations at random times.

Fungal Infection:Spore 2.0.5b

by Harbinger on Apr 18, 2024
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Fungal Infection:Spore 2.0.5b

by Harbinger on Apr 18, 2024
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News: -new item , symbiotic reagent (right clicking the item on a fungal weapon will give it the effect) Changes: -fixed a bug that made axes useless -the spore enchantments can no longer be gained from the enchanting table -made the Plagued have a more hunched figure

Fungal Infection:Spore 2.0.5

by Harbinger on Apr 15, 2024
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Fungal Infection:Spore 2.0.5

by Harbinger on Apr 15, 2024
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News: -2 new mob tiers , hyper evolved and experiment. -hyper evolved are further evolutions of already evolved mobs. -experiments are unique mobs that have been made artificially and can only be found around laboratory like structures

New mobs: -Wendigo(Hyper evolved) -Plagued(Experiment) New blocks: -Decayed Planks and Decayed Stairs. New structures: -Glaciar mines. Changes: -changed the camo layer of the stalker. -lowered the kill requirement for proto hiveminds to form from 50 to 25. -added more texture variation to decayed blocks.

Reminder: -pls delete ur old configs.

Fungal Infection:Spore 2.0.4b

by Harbinger on Apr 1, 2024
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Fungal Infection:Spore 2.0.4b

by Harbinger on Apr 1, 2024
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Changes: -increased the view range of the proto from 64 - 128 -biomass type blocks will turn into membrane blocks instead of being broken by calamities -calamities now have a minimal damage amount of 20% based on their melee damage -new config option to turn off the casing mechanic of the proto -new config option to have the infected be able to sometimes spawn in daytime -tendril entities can now despawn (hope that fixed the bugs they cause on servers) -added the ids of the sculk horde and faw to the configurable blacklist

Fungal Infection:Spore 2.0.4

by Harbinger on Mar 26, 2024
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Fungal Infection:Spore 2.0.4

by Harbinger on Mar 26, 2024
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Added: -new membrane block -the proto will now generate a shield of biomass around itself over time -usurper(organoid tier) -charred umarmer variant Changes: -the chance for a signal to be sent to the proto from the killing of an evolved infected went from 5->15% -biomass towers will also give the marker effect -the proto can see creatures with the marker effect even if they are hidden -now there is a 30% chance for the calamity born from the womb to be random -fixed a few bugs -improved performances -forgot the rest(my tooth hurts)

Fungal Infection:Spore 2.0.3b

by Harbinger on Mar 16, 2024
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Fungal Infection:Spore 2.0.3b

by Harbinger on Mar 16, 2024
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Fixes: -fixed a problem with the mob targeting not turning off -fixed a crashing when reading the id of a mob Changes: -Have the Hindenburg shoot from its mouth area as well and centered the shots

Added: -new food items:Vigil Eye Soup , Milky Sacks and Brain Noodles -new blocks:Calcified Biomass and Sicken Biomass -new variant for the infected scientist

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