News: -new item , symbiotic reagent (right clicking the item on a fungal weapon will give it the effect) Changes: -fixed a bug that made axes useless -the spore enchantments can no longer be gained from the enchanting table -made the Plagued have a more hunched figure
News: -2 new mob tiers , hyper evolved and experiment. -hyper evolved are further evolutions of already evolved mobs. -experiments are unique mobs that have been made artificially and can only be found around laboratory like structures
New mobs: -Wendigo(Hyper evolved) -Plagued(Experiment) New blocks: -Decayed Planks and Decayed Stairs. New structures: -Glaciar mines. Changes: -changed the camo layer of the stalker. -lowered the kill requirement for proto hiveminds to form from 50 to 25. -added more texture variation to decayed blocks.
Reminder: -pls delete ur old configs.
Changes: -increased the view range of the proto from 64 - 128 -biomass type blocks will turn into membrane blocks instead of being broken by calamities -calamities now have a minimal damage amount of 20% based on their melee damage -new config option to turn off the casing mechanic of the proto -new config option to have the infected be able to sometimes spawn in daytime -tendril entities can now despawn (hope that fixed the bugs they cause on servers) -added the ids of the sculk horde and faw to the configurable blacklist
Added: -new membrane block -the proto will now generate a shield of biomass around itself over time -usurper(organoid tier) -charred umarmer variant Changes: -the chance for a signal to be sent to the proto from the killing of an evolved infected went from 5->15% -biomass towers will also give the marker effect -the proto can see creatures with the marker effect even if they are hidden -now there is a 30% chance for the calamity born from the womb to be random -fixed a few bugs -improved performances -forgot the rest(my tooth hurts)
Fixes: -fixed a problem with the mob targeting not turning off -fixed a crashing when reading the id of a mob Changes: -Have the Hindenburg shoot from its mouth area as well and centered the shots
Added: -new food items:Vigil Eye Soup , Milky Sacks and Brain Noodles -new blocks:Calcified Biomass and Sicken Biomass -new variant for the infected scientist
News: -Hindenburg(calamity) -Brain Remnants(block) Changes: -Removed the biomancy compatibility -improved performaces -buffed the movement speed of the gazen -the gazen can now "adapt" to fire if its cooked for long enough -changed the idle animation of the umarmer to a math based one -gave the umarmer a shock wave attack -improved the targeting capabilities for all of the calamities and organoids Other: -too high on shrooms rn i forgor
-fixed a bug in which an infected would try to follow itself -fixed a bug that prevented starvation damage towards the infected -changed the scamper's timer for self consumption to use seconds
-fixed a server crashing bug
Changes: -lowered the follow range of the scamper to 8 from 28 -the sieger and gazenbreacher now shoot more projectiles at one time -the evolution and starvation cool downs now work in seconds -fixed the witch not evolving - 1.19.2 problem -improved the follow mechanics so they eat less resources -fixed a bug for which the mounds didn't target the remains -added a gas tank varient for the infected scientist News: food items -mutated fiber stew -roasted tumor -mutated heart kebab -roasted mutated heart kebab -overgrown spawner
Changes: -fixed a game crashing bug for when mounds died from projectiles -the tendril system can now target food items from containers -fixed a missing particle texture for the underwater fungal blooms -removed the timer of the biomass bloob before it generates a structure -a naming error
Changes: -fixed a game crashing bug for when mounds died from projectiles -the tendril system can now target food items from containers -fixed a missing particle texture for the underwater fungal blooms -removed the timer of the biomass bloob before it generates a structure