Please remember to delete your config file before using this update
-fix #163
-add spectrum compat
-fix stray pixels in enchanting table gui texture
-slight mixin improvements
-massively improve brimstone sound system
-enchanting tables now show how many bookshelves are nearby
-pre-enchanted items (such as from Spectrum or Better Nether) can now have new enchantments applied
-add infinity to disallowed enchantments list
-hitting an entity with an arrow shot from a bow now drops the arrow
-add leveled bow enchantments
-add leveled crossbow enchantments
-adrenaline now reduces damage taken proportional to missing health
-buoy no longer gets a speed boost when paired with depth strider/amphibious, but is roughly as fast by itself now
-gale now reduces fall damage based on times jumped instead of by a flat value
-beheading can now drop piglin heads and dragon heads
-chaos now works with spectral arrows
-chaos now works with tipped arrows
-phasing now homes in on nearby entities
-phasing is now much more accurate when phasing through blocks
-impaled pitchforks are now weakly enchanted
THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.
-backport of 1.20-17
--enchanting cost transparency requires sodium
--enchanting cost block transparency does not work
THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.
-backport of 1.20-17
THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.
-backport of 1.20-17
--enchanting cost transparency requires sodium
-fix some enchanting material translation names
-fix https://github.com/MoriyaShiine/enchancement/issues/155
-overhauled enchanting tables can no longer enchant books
-fix rare enchanting table crash
-fix https://github.com/MoriyaShiine/enchancement/issues/142
-fix brimstone damage against ender dragons
-fix scooping level 1
-merge https://github.com/MoriyaShiine/enchancement/pull/149
-fix https://github.com/MoriyaShiine/enchancement/issues/79
-fix https://github.com/MoriyaShiine/enchancement/issues/150
-fix enchanting table costs on quilt
-fix typo
-enchanting now requires a material cost
-add level 2 enchantments for all of the armor and sword enchantments
-add alternate gale built in resource pack based on Celeste
-wooden/leather/stone/iron tools/armor are now given weaker versions of enchantments when single level mode is enabled
-iron boots now have +1 armor and golden chestplates now have -1 armor; iron armor now has +1 armor toughness
-golden apples now have original stats again, but can only be eaten while hungry
-sliding entities now take 50% more damage from other entities
-make overhauled enchanting table gui cleaner
-merge https://github.com/MoriyaShiine/enchancement/pull/144
-fix https://github.com/MoriyaShiine/enchancement/issues/145
-add Adrenaline leggings enchantment, which increases movement speed and air mobility proportional to missing health
-add coyote bite, allowing hitting an entity after it leaves your crosshair for 3 ticks
-add allowDuplicateKeybindings client config
-add singlePressStrafe client config
-Wardenspine now plays a sound and applies Darkness for 15 seconds upon triggering
-Amphibious now immediately extinguishes fire and allows Riptide usage for 5 seconds after leaving water
-Buoy now keeps its movement speed boost for 5 seconds after leaving water
-Buoy now allows walking on and ejecting from powder snow
-Buoy now activates faster
-Strafe no longer increases air mobility
-Strafe no longer applies velocity if no movement inputs are pressed
-wavedashing is now only possible when jumping off of the ground
-Slide no longer gives multiple jump boosts
-add Dash keybind
-add Slide keybind
-add Slam keybind
-slamming is now triggered by the sprint key by default
-Gale must now recharge upon landing
-Chaos can no longer apply Bad Omen and Hero of the Village
-Delay now reaches max power after 3 seconds (from 5 seconds)
-Delay now automatically fires after 10 seconds (from 15 seconds)
-Delay now caps at 2x damage (from 2.5x damage)
-Brimstone is now weaker at close range
-Torch now fires continuously while holding right click, and can only hold Torches
-Torch now adds fire ticks instead of setting to 2 seconds, up to 16 seconds
-Torch entities now ignite TNT
-Torch entities no longer place blocks if shot from a player in adventure or spectator mode
-Grapple now resets y velocity when launched while falling
-Grapple now plays a sound when latching onto an entity or block
-all enchanted chestplates now increase air mobility
-bows now draw faster and don't reduce movement speed as much
-crossbows now pull ammunition items from your inventory instead of just off-hand
-projectiles now negate velocity when hitting an entity
-projectiles now bypass damage cooldown
-getting hit by projectiles very quickly starts multiplying damage decreasingly
-fix most mod projectiles not hitting nonliving entities
-fix named Frostbite kill translation
-keybinds in enchantment tooltips now show the bound key translation
-fix https://github.com/MoriyaShiine/enchancement/issues/135
-fix https://github.com/MoriyaShiine/enchancement/issues/138
-fix curse of vanishing not being included in the disallowed list by default
-mobs can now spawn with random enchantments
-buff bouncy
-fishing bobbers now have accurate aim
-drowned now use data from their held trident when throwing it
Be sure to regenerate the configuration file and modify it to your liking before loading into a world.
-merge https://github.com/MoriyaShiine/enchancement/pull/129
-fix https://github.com/MoriyaShiine/enchancement/issues/128
-fix https://github.com/MoriyaShiine/enchancement/issues/122
-add strafe keybinding
-enchantment names are now green to complement curse names being red
-replace single enchantment mode with enchantment limit
-fix crash on servers
-add default enchantability value for items in overhauled enchanting tables