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Noble Shaders

Noble Shaders

A shaderpack that enhances one's experience with customizable settings and good-looking light simulations.

635.4k
447
PBR
Realistic
Reflections
AboutGalleryChangelogVersions

NobleRT v1.3.7

by BelmuTM on Jul 8, 2023
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  • Fixed DOF
  • Fixed exposure issue causing everything to be underexposed
  • Fixed black particles
  • Fixed translucents shading
  • Fixed CTM flickering bug
  • Performance improvements
  • Added debug menu

[DISCLAIMER] GI will not work properly on this version.

NobleRT v1.3.6

by BelmuTM on Jul 7, 2023
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  • Fixed clouds shadows throwing errors
  • Better waving plants animations
  • Performance improvements (better buffer management, optimizations)
  • Cleaned code

[DISCLAIMER] GI will not work properly on this version.

NobleRT v1.3.5

by BelmuTM on Jul 2, 2023
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  • Added TAAU (resolution control)
  • Performance improvements
  • Cleaned code

[DISCLAIMER] GI will not work properly on this version.

NobleRT v1.3.4

by BelmuTM on Jun 14, 2023
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  • Fixed GI's sky contribution
  • Tweaked clouds
  • Small performance improvements

NobleRT v1.3.3

by BelmuTM on May 25, 2023
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  • Fixed hardcoded SSS bug
  • Considerable performance improvements
  • Small tweaks

NobleRT v1.3.2

by BelmuTM on May 13, 2023
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  • Fixed enchant glint not working well

  • Fixed light source NaNs on Nvidia

  • Optimized performance

  • Re-arranged "Terrain" and "Atmospherics" menus:

    • Added POM menu in the Terrain section
    • Added Atmosphere, Fog, and Stars settings menus in the Atmospherics section
    • Added settings to customize stars
    • Added more settings to customize first and second clouds layers
    • Added setting to control clouds wind speed
  • Optimized performance

  • Set reflections rendering scale to 0.75x by default

  • Increased ambient lighting in the Nether

  • Improved clouds shape and filtering

NobleRT v1.3.1

by BelmuTM on May 9, 2023
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  • Added End dimension support
  • Added nether portal and soul fire blocks to hardcoded light emitters
  • [Hotfix] fixed glowing particles for Nether dimension
  • Increased stars brightness

NobleRT v1.3.0

by BelmuTM on May 9, 2023
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  • Fixed glowing particles
  • Increased emissive intensity
  • Improved bloom

NobleRT v1.2.9

by BelmuTM on May 8, 2023
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  • Improved water fog and air fog
  • Added fog to the Nether
  • Fixed rain puddles appearing in water
  • Fixed broken SSS in water
  • Optimized / cleaned code

NobleRT v1.2.8

by BelmuTM on May 8, 2023
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  • [Hotfix] fixed NaNs on Nvidia
  • [Hotfix] fixed specular lighting
  • Added setting to enable / disable waving plants (in "Terrain" menu)
  • Fixed pathtracing emission

NobleRT v1.2.7

by BelmuTM on May 8, 2023
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  • Added skylight falloff to plants wind animation
  • Fixed issues with refractions and specular
  • Improved weather
  • Improved bloom (doesn't flicker when standing still anymore)
  • Added cactus to hardcoded SSS
  • Added directional lightmapping to skylight

NobleRT v1.2.6

by BelmuTM on May 6, 2023
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  • Cleaned and fixed clouds code
  • Improved Bloom tiles
  • Switched old Purkinje approximation to scotopic vision approximation
  • Added spherical harmonics sky lighting
  • Fixed issues with endermen / spiders eyes
  • Cleaned code

NobleRT v1.2.5

by BelmuTM on Apr 27, 2023
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  • Fixed issues with NaNs on Nvidia
  • Fixed issues with rendering on Optifine
  • Fixed light leaking with Global Illumination
  • Improved particle rendering

NobleRT v1.2.4

by BelmuTM on Apr 23, 2023
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  • [Hotfix] fixed render mode
  • Fixed water caustics
  • Fixed weather blending
  • Improved clouds
  • Fixed water octaves setting

NobleRT v1.2.3

by BelmuTM on Apr 23, 2023
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  • Added temporal filtering on Reflections
  • Increased upper clouds density
  • Improved particles rendering
  • Fixed indoors reflections
  • Fixed smooth POM

NobleRT v1.2.2

by BelmuTM on Apr 23, 2023
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  • Massively cleaned the code
  • Fixed particles being black
  • Fixed Lowlight Desaturation (Purkinje effect)
  • Tweaked ACES tonemapping
  • Fixes specular NaNs
  • Improved weather atmospherics (fog, clouds, etc...)
  • Fixed clouds shadows not working on atmospheric / water fog

NobleRT v1.2.1

by BelmuTM on Apr 15, 2023
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  • Improved water waves & water fog
  • Cleaned code (re-arranged buffer management)
  • Fixed SSS
  • Optimizations

NobleRT v1.2.0

by BelmuTM on Apr 10, 2023
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  • Improved and re-wrote Screen Space Path Tracing
  • Improved LabPBR material support
  • Fixed NaNs and issues with translucent blocks
  • Renamed "Purkinje" to "Lowlight Desaturation" in color grading settings
  • Several optimizations
  • Cleaned code
  • Referenced code bibliography

NobleRT v1.1.3

by BelmuTM on Mar 29, 2023
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  • Improved fog falloff
  • Improved weather
  • Added block selection box
  • Tweaked color grading
  • Added hardcoded SSS to more blocks (hay, dirt, grass, vines, sand)
  • Optimizations

NobleRT v1.1.2

by BelmuTM on Mar 29, 2023
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  • Improved clouds filtering
  • Fixed water caustics
  • Tweaked ACES tone mapping
  • Added SSS to grass & dirt
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