- Fixed hardcoded SSS bug
- Considerable performance improvements
- Small tweaks
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Fixed enchant glint not working well
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Fixed light source NaNs on Nvidia
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Optimized performance
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Re-arranged "Terrain" and "Atmospherics" menus:
- Added POM menu in the Terrain section
- Added Atmosphere, Fog, and Stars settings menus in the Atmospherics section
- Added settings to customize stars
- Added more settings to customize first and second clouds layers
- Added setting to control clouds wind speed
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Optimized performance
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Set reflections rendering scale to 0.75x by default
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Increased ambient lighting in the Nether
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Improved clouds shape and filtering
- Added End dimension support
- Added nether portal and soul fire blocks to hardcoded light emitters
- [Hotfix] fixed glowing particles for Nether dimension
- Increased stars brightness
- Fixed glowing particles
- Increased emissive intensity
- Improved bloom
- Improved water fog and air fog
- Added fog to the Nether
- Fixed rain puddles appearing in water
- Fixed broken SSS in water
- Optimized / cleaned code
- [Hotfix] fixed NaNs on Nvidia
- [Hotfix] fixed specular lighting
- Added setting to enable / disable waving plants (in "Terrain" menu)
- Fixed pathtracing emission
- Added skylight falloff to plants wind animation
- Fixed issues with refractions and specular
- Improved weather
- Improved bloom (doesn't flicker when standing still anymore)
- Added cactus to hardcoded SSS
- Added directional lightmapping to skylight
- Cleaned and fixed clouds code
- Improved Bloom tiles
- Switched old Purkinje approximation to scotopic vision approximation
- Added spherical harmonics sky lighting
- Fixed issues with endermen / spiders eyes
- Cleaned code
- Fixed issues with NaNs on Nvidia
- Fixed issues with rendering on Optifine
- Fixed light leaking with Global Illumination
- Improved particle rendering
- [Hotfix] fixed render mode
- Fixed water caustics
- Fixed weather blending
- Improved clouds
- Fixed water octaves setting
- Added temporal filtering on Reflections
- Increased upper clouds density
- Improved particles rendering
- Fixed indoors reflections
- Fixed smooth POM
- Massively cleaned the code
- Fixed particles being black
- Fixed Lowlight Desaturation (Purkinje effect)
- Tweaked ACES tonemapping
- Fixes specular NaNs
- Improved weather atmospherics (fog, clouds, etc...)
- Fixed clouds shadows not working on atmospheric / water fog
- Improved water waves & water fog
- Cleaned code (re-arranged buffer management)
- Fixed SSS
- Optimizations
- Improved and re-wrote Screen Space Path Tracing
- Improved LabPBR material support
- Fixed NaNs and issues with translucent blocks
- Renamed "Purkinje" to "Lowlight Desaturation" in color grading settings
- Several optimizations
- Cleaned code
- Referenced code bibliography
- Improved fog falloff
- Improved weather
- Added block selection box
- Tweaked color grading
- Added hardcoded SSS to more blocks (hay, dirt, grass, vines, sand)
- Optimizations
- Improved clouds filtering
- Fixed water caustics
- Tweaked ACES tone mapping
- Added SSS to grass & dirt
- Improved clouds (fixed noise texture generation issues)
- Improved water (switched to gerstner waves, tweaked scattering coefficients)
- Increased block light intensity
- Reduced bloom intensity
- Fixed LUTs
- Improved clouds
- Fixed moon NaN on newer drivers
- Fixed compatibility for AMD drivers above 22.5.1
- Increased emissiveness for path traced lighting