MMC5 Neoforge v12 Changelog
Neoforge Version: 21.1.115
Mods
- Added:
- Too Many Bows (by Bandit_Bytes)
- Apothic Compats (by ianm1647)
- Redirected (by Txni)
- Despawn Tweaks (by Txni)
- Removed:
- Let Me Despawn (replaced)
- Better FPS - Render Distance (unintuitive)
Configs
- Added tutorial quests for Apotheosis, including guidance on progressing through World Tiers
- Updated the keybinds quest
- Changed villager names (newly spawned villagers now have more fantasy-like names)
- Disabled Big Moons completely due to a bug
- Updated the Crash Assistant error message for improved clarity
Changes
- Re-added custom Stoneborn textures for Traveler's Backpack
- Added new fantasy villager variants: elves, hobbits, dwarves, and orcs (Thanks GrandPappyJay!)
- Fixed parrying conflicting with tool usage (Hackers n' Slashers)
- Added new Cloud Biome and Brass Dungeon (Deep Aether)
- New Boss: Eye of the Storm (Deep Aether)
- Added 12 new Curios:
- Magic Leaf
- Chain of the Hunter
- Insignia of the Lich
- Forgotten Crown
- Shiny Crown
- Emblem of Electricity
- Ring of Familiar Revival
- Blessed Calyx
- Statue of Willpower
- Invisibility Robes
- Heart of Ender (Alshanex's Familiars)
- Added: Familiar Tome of Alignment Spellbook – Connects with tamed familiars, allowing shared magic attributes (Alshanex's Familiars)
- New Tracks and Music Discs from Aethuys and Quizzly_ (Deep Aether)
- Lots of new Dungeon loot to obtain (Deep Aether)
- Venomites now drop Bio Crystals, used to craft the Antidote to help with Inebriation (Deep Aether)
- Added the Combiner, a new block for crafting new items (Deep Aether)
- Villagers can now place melons and pumpkins (Smarter Farmers)
- Fixed certain entity inventories duplicating when using Loot Pinata (Apotheosis)
- Various small fixes from Complementary Shaders/Euphoria Patches
[Magic Update]
Mods:
- Added GTBC's Spellbooks - Iron's Spells Addon (by GameTechBC)
- Added Discerning The Eldritch (by Ace_The_Eldritch_King)
Changes:
- Fixed Iron's spells being far weaker than intended
- Updated the Crash Assistant screen for better clarity
- Improved compatibility with Entity Interaction Range attribute (Better Combat)
- Touched up the Dark Forest biome with new Dark Oak variants, reduced giant mushrooms, and darker atmosphere (Geophilic)
- Added Hunter Familiar ability to track item-dropping entities (Alshanex Familiars)
- Added Mage Familiar ability to grant charged effect periodically (Alshanex Familiars)
- Added Archmage Familiar ability to transform spell scrolls (Alshanex Familiars)
- Added Druid Familiar ability to bonemeal nearby crops (Alshanex Familiars)
- Added Necromancer Familiar ability to make nearby undead fight each other (Alshanex Familiars)
- Added Summoner Familiar ability to deactivate nearby sculk shriekers (Alshanex Familiars)
- Added Exalted Aurum armor (Armor of the Ages)
- Reworked Spore Sack abilities (Relics)
- Slightly reworked relic generation in chests (Relics)
- Slightly adjusted the balance of Shadow Glaive (Relics)
Fixes:
- Water generating on top of trees in Stony Shores (Geophilic)
- Iron's spells being far weaker than intended
- Hunter familiar AI attacking animals (Alshanex Familiars)
- Shadow Glaive targeting dead mobs (Relics) Safe recipe (Supplementaries)
- Backpack not retaining its name when placed on the ground (Traveler's Backpack)
- Backpack being equipped in the wrong slot on entities (Traveler's Backpack)
- Bug that caused items/upgrades to disappear if inventory didn't initialize properly (Traveler's Backpack)
Neoforge is now 21.1.95
Mods:
- Added Realm RPG: Fallen Adventurers
- Added RPG Companions: Tiny Dragons
- Added Iron's Spells 'n Spellbooks Armors Overhaul
- Added Lithium
- Added Better Combat x Apotheosis Compat
- Added Crash Assistant
- Added TerraBlenderFix
- Re-added EMI
- Removed Elytra Slot (replaced)
- Removed Radium Reforged (replaced)
- Removed Falling Leaves (causing a crash)
Changes:
- The mana bar will now hide itself when not in use
- Added Hardcore overlay for health bar
- Many other health/stamina bar improvements
- Fixed some quests having missing descriptions
- Reworked the Infested Temple, introducing trial spawners, vaults and more. This dungeon won't spawn in high mountains anymore, but now fits the terrain in a much better way. You can find it on cherry groves, snowy plains, hills and floral forests.
- Added the Kisegi Sanctuary, a massive new structure. Kisegi is a bigger and more lethal version of the Infested Temple, featuring trial spawners and vaults.
- Added 5 new enchantments, Purification, Ensnaring, Curse of Lolth, Voltaic Shot, and Discharge. Find them in the - Infested Temple, Kisegi Sanctuary, and Mechanical Nest
- Changed Backpack inventory sizes (Netherite tier backpack inventory size capped at 99)
- Added 6 new upgrades that can be applied in backpack's inventory: Tanks, Crafting, Magnet, Pickup, Feeding, Jukebox, Void (Each upgrade can be easily disabled with config)
- Added Warden Backpack (Cool Warden horns render on the backpack) (Special Ability: +4 Max Health)
- Changed Backpack recipe to use string instead of golden ingot and backpack tanks are optional (If crafted with backpack tanks, Tanks upgrade is applied)
- Changed Blank upgrade recipe to 1 Leather in center and 4 strings on each side
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Updated Pegasus to be tamable, ridable, and flyable!
- Added Pegasus to Mountain peaks for spawn location
- Relic loot system has been completely overhauled.
- Instead of being strictly tied to structures, the generation now focuses primarily on biomes, making relic discovery slightly more intuitive.
- Shadow Glaive has been reworked. It is now an equippable item and provides a greater impact in combat.
- Re-added Twilight Forest compatibility.
- Twilight Forest items will now generate in all dimensions, with different items showing up based on the current World Tier.
- Invaders will now spawn in the Twilight Forest.
- A new bonus has been added to the Gem of the Frozen Queen.
- Added the Stoneforming and Sandforming ability-type affixes for Mining Tools.
- The strength and weight of the Giant Slaying affix has been reduced.
- Augmenting now costs significantly more experience.
Fixes:
- Casting an Iron's spell draining all of a player's mana
- Healthbar still rendering in creative mode
- Lifesteal and Overheal not working as intended
- Mythic rarity not removing the durability bonus component when it applied Unbreaking
- Purity Upgrade recipes not showing correctly in JEI.
- Errors with some structure nbt's (Moogs Soaring Structures)