- port to Forge for Minecraft 1.21.3 and 1.21.4
- port to Forge for Minecraft 1.21 and 1.21.1
- backport to 1.18.2
- backport to Minecraft 1.19.2
- fix for issue #7
- disable possible reinforcement for all 3 Zombie types
- improve spawn location finding per player
- fixes and cleanups
- port to NeoForge MC 1.21.3/1.21.4
- disable possible reinforcements for all 3 Zombie types
- improve spawn location finding per player
- port of version 0.9.3 to NeoForge for MC 1.21/1.21.1
- fix / address issues #4 and #5
- fix demolition zombie ignoring "burn in sunlight" config option
- fix elite zombie not counting to the spawn cap
- rework / clean up persistent save data
- add wrapper to config values
- change default value for persistent zombies to false
- change messages to translatables
- minor fixes, cleanup
- fix / address issues #4 and #5
- fix demolition zombie ignoring "burn in sunlight" config option
- fix elite zombie not counting to the spawn cap
- rework / clean up persistent save data
- add wrapper to config values
- change default value for persistent zombies to false
- change messages to translatables
- minor fixes, cleanup
- fix demolition zombie ignoring "burn in sunlight" config option
- fix elite zombie not counting to the spawn cap
- rework / clean up persistent save data
- add wrapper to config values
- change default value for persistent zombies to false
- change messages to translatables
- minor fixes, cleanup
- add wrapper for config values
- change messages to translatables
- change default value for persistent zombies to false
- port to Forge for 1.20.1
- fix demolition zombie ignoring "burn in sunlight" config option
- fix elite zombie not counting to the spawn cap
- rework / clean up persistent save data
- add config option to display countdown to horde night (issue #4)
- fix spawn problems with zombies getting stuck and moving up (issue #5)