- Added display of refusal hints when attempting to break an unbreakable block
- Added
is_near_poi
condition, e.g.is_near_poi(#minecraft:village, 256)
- Added
add_cooldown
,multiply_cooldown
,scaled_add_cooldown
,scaled_multiply_cooldown
,min_cooldown
,max_cooldown
modifiers, allowing for defining cooldowns on breaking blocks- e.g.
add_cooldown(my_cooldown, 10)
for 10 seconds
- e.g.
- Added support for server-side conditions with sync to client
- Added support for installing the mod on servers only
- Added API for mod compatibility
- Improved performance by only checking breakability once instead of continuously
- Added
players_nearby
condition, e.g.players_nearby(1)
- Added
mobs_nearby
condition, e.g.mobs_nearby(1)
- Added
animals_nearby
condition, e.g.animals_nearby(1)
- Added
entity_nearby
condition, e.g.entity_nearby(minecraft:pig, 10, 1)
orentity_nearby(#minecraft:skeletons, 10, 1)
- Added
is_above_y
condition, e.g.is_above_y(45)
- Added
is_below_y
condition, e.g.is_below_y(90)
- Added
is_at
condition, e.g.is_at(12, 79, -25)
- Added
is_near
condition, e.g.is_near(12, 79, -25, 8)
- Added
is_within
condition, e.g.is_within(12, 79, -25, 20, 90, -10)
- Added
is_in_biome
condition, e.g.is_in_biome(minecraft:plains)
oris_in_biome(#minecraft:is_beach)
- Added
has_effect
condition, e.g.has_effect(minecraft:strength, 2)
- Added
is_tool
condition, e.g.is_tool(minecraft:diamond_pickaxe)
oris_tool(#minecraft:pickaxes)
- Fix desync when breaking unbreakable blocks on servers
- Fixed crash on NeoForge