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Tough As Nails

Tough As Nails

A difficult, survival-based mod that adds body temperature and thirst!

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3.1.0.121 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.121:
    1850986885: Make ingredients base on Ore Dictionary

Build 1.12.2-3.1.0.120:
    github:
        Create es_AR.lang
        Spanish from Argentina.

Build 1.12.2-3.1.0.119:
    github:
        Fix inability of overwriting thirst ui
        Get rid of priority and receiveCanceled from SubscribeEvent of
        onPreRenderOverlay to fix overwriting of thirst bar.

Build 1.12.2-3.1.0.118:
    github: es_ES.lang

Build 1.12.2-3.1.0.117:
    Matt Caughey: Fixed potion effect categorization (Closes #516)

Build 1.12.2-3.1.0.116:
    github: Update de_DE.lang

Build 1.12.2-3.1.0.115:
    Matt Caughey: Fixed NPE with creative tab (Closes #499)

Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.120 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.120:
    github:
        Create es_AR.lang
        Spanish from Argentina.

Build 1.12.2-3.1.0.119:
    github:
        Fix inability of overwriting thirst ui
        Get rid of priority and receiveCanceled from SubscribeEvent of
        onPreRenderOverlay to fix overwriting of thirst bar.

Build 1.12.2-3.1.0.118:
    github: es_ES.lang

Build 1.12.2-3.1.0.117:
    Matt Caughey: Fixed potion effect categorization (Closes #516)

Build 1.12.2-3.1.0.116:
    github: Update de_DE.lang

Build 1.12.2-3.1.0.115:
    Matt Caughey: Fixed NPE with creative tab (Closes #499)

Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.119 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.119:
    github:
        Fix inability of overwriting thirst ui
        Get rid of priority and receiveCanceled from SubscribeEvent of
        onPreRenderOverlay to fix overwriting of thirst bar.

Build 1.12.2-3.1.0.118:
    github: es_ES.lang

Build 1.12.2-3.1.0.117:
    Matt Caughey: Fixed potion effect categorization (Closes #516)

Build 1.12.2-3.1.0.116:
    github: Update de_DE.lang

Build 1.12.2-3.1.0.115:
    Matt Caughey: Fixed NPE with creative tab (Closes #499)

Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.118 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.118:
    github: es_ES.lang

Build 1.12.2-3.1.0.117:
    Matt Caughey: Fixed potion effect categorization (Closes #516)

Build 1.12.2-3.1.0.116:
    github: Update de_DE.lang

Build 1.12.2-3.1.0.115:
    Matt Caughey: Fixed NPE with creative tab (Closes #499)

Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.117 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.117:
    Matt Caughey: Fixed potion effect categorization (Closes #516)

Build 1.12.2-3.1.0.116:
    github: Update de_DE.lang

Build 1.12.2-3.1.0.115:
    Matt Caughey: Fixed NPE with creative tab (Closes #499)

Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.116 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.116:
    github: Update de_DE.lang

Build 1.12.2-3.1.0.115:
    Matt Caughey: Fixed NPE with creative tab (Closes #499)

Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.115 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.115:
    Matt Caughey: Fixed NPE with creative tab (Closes #499)

Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.114 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.114:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.113 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.113:
    Matt Caughey: Fixed canteen/juice recipes (Closes #494)

Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.112 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.112:
    Matt Caughey:
        Fixed rain collector bucket interaction, changed rain collector crafting
        recipe

Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.111 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.111:
    Matt Caughey: Fix some stuff with Purified Water buckets

Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.110 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.110:
    Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab

Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.109 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.109:
    Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds

Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.108 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.108:
    Matt Caughey:
        Add loot table tweaks to balance village chest loot, reorganized config
        options (NOTE: You will need to redo your configs upon updating)

Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.107 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.107:
    Matt Caughey: Added Purified Water fluid (Currently unobtainable)

Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.106 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.106:
    Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes

Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.105 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.105:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.104 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.104:
    Matt Caughey:
        Water sources now give vanilla water blocks, and filtering/boiling water
        bottles turns them to purified water

Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.103 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.103:
    Matt Caughey:
        Removed Filtered Water, and made filtering/boiling Dirty Water go
        straight to Clean Water, tweaked Campfire, removed unused glowstone
        torches/dying torches

Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

3.1.0.102 for 1.12.2

on Nov 19, 2023
Download

Changelog:
Build 1.12.2-3.1.0.102:
    Matt Caughey:
        Added an option to enable thirst/body temperature on Peaceful difficulty
        (Closes #345)

Build 1.12.2-3.1.0.101:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.100:
    Adubbz: Updated the Serene Seasons API
    tperkins: added config for armor temp modifiers
    Adubbz: Updated the Serene Seasons API

Build 1.12.2-3.1.0.97:
    Adubbz:
        Removed seasons (as they are now part of Serene Seasons). Added Serene
        Seasons integration

Build 1.12.2-3.1.0.96:
    Matt Caughey: Added Freeze spawns to snowy BOP biomes

Build 1.12.2-3.1.0.95:
    Matt Caughey: Removed the Lowered Starting Health feature

Build 1.12.2-3.1.0.94:
    Matt Caughey: Temperature tweaks

Build 1.12.2-3.1.0.93:
    Adubbz: Oops

Build 1.12.2-3.1.0.92:
    Adubbz: Fixed temperature coils always being active... How did this ever work?

Build 1.12.2-3.1.0.91:
    Adubbz: Fixed the altitude modifier

Build 1.12.2-3.1.0.90:
    Adubbz:
        Fixed a bug leading to incorrect calculation of the target temperature
        for negative numbers

Build 1.12.2-3.1.0.89:
    Matt Caughey: Tweaking temperature values.  Temporarily disabled the Altitude modifier

Build 1.12.2-3.1.0.88:
    tumlinh:
        Enhanced underground effect Renamed "undergroundDepth" setting to
        "equilibriumDepth"
    tumlinh: Corrected indentation
    tumlinh:
        Added setting for enabling underground effect Nearby blocks are checked
        in three dimensions

Build 1.12.2-3.1.0.87:
    tumlinh:
        Biome modifier now applies in the Nether regardless of the depth in the
        ground

Build 1.12.2-3.1.0.86:
    tumlinh:
        Underground locations are determined by the surface height Time modifier
        is not applied underground

Build 1.12.2-3.1.0.85:
    github: Update zh_CN.lang

Build 1.12.2-3.1.0.84:
    Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)

Build 1.12.2-3.1.0.83:
    Matt Caughey: Added config option to disable ice cube drops (Closes #434)

Build 1.12.2-3.1.0.82:
    Matt Caughey: Removed seasonal daytime feature

Build 1.12.2-3.1.0.81:
    Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch

Build 1.12.2-3.1.0.80:
    Matt Caughey: Lowered the armor values for wool clothing (Closes #303)

Build 1.12.2-3.1.0.79:
    Matt Caughey:
        Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes
        #111), changed thirst/saturation values for different water types
        (Closes #332)

Build 1.12.2-3.1.0.78:
    Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)

Build 1.12.2-3.1.0.77:
    Matt Caughey:
        Fixed potion effect icons (Closes #443 and #450), tweaked biome
        temperature modifier so only extreme biomes have any effect

Build 1.12.2-3.1.0.76:
    tumlinh:
        Corrected the phase shift so that the minimum daytime is reached on
        early winter instead of mid winter Added options to enable seasonal
        daytime and to change its minimum value
    tumlinh: Corrected indentation
    tumlinh:
        Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the
        vanilla code
    tumlinh:
        Changed the time modifier to adjust its value to the celestial angle
        instead of the current time

Build 1.12.2-3.1.0.75:
    kas-luthor:
        Fix #393
        CropDecayTransformer now doesn't try to read null byte arrays

Build 1.12.2-3.1.0.74:
    tumlinh:
        Patched the vanilla sky renderer in order to adjust the day-night cycle
        depending on the current season
    tumlinh: Optimisation: replaced Math.cos with MathHelper.cos
    tumlinh: Replaced "sun duration" with "daytime" which is less vague

Build 1.12.2-3.1.0.73:
    Adubbz: Rewrote JSON parsing to be much simpler
    Adubbz: Added configurable drinks. Closes #135
    Adubbz: Fixed buggy snowflake particles
    Adubbz: Added particles to areas cooled/heated by coils
    Adubbz: Switched to using the flame particle for heating coils
    Adubbz: Fixed potion effect icons. Closes #276
    Adubbz: Updated to 1.12.2
    Adubbz: Updated MCP mappings. Closes #398
    Adubbz:
        Coils will now work even if they aren't initially placed in a valid
        location. Closes #372
    Adubbz: Auto-generate GUI config options. Closes #394
    Adubbz:
        Switched to using randomTick for crop decay. Should fix Pam's
        Harvestcraft crops not decaying
    Adubbz:
        Added individual options for increasing/decreasing temperature in the
        day/night. Disabled temperature increasing during the day by default

Build 1.12-3.0.0.72:
    github: Update zh_CN.lang

Build 1.12-3.0.0.71:
    github: Update zh_CN.lang

Build 1.12-3.0.0.70:
    Matt Caughey:
        Changed max biome temperature for snow in the winter to 0.8F (Plains,
        etc.)

Build 1.12-3.0.0.69:
    github:
        Fixed Russian translation
        Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"
        in the vanilla translation.
        "?????" to be same as "chorus fruit" in the vanilla translation.
        "long heat resistance type" from wrong "??????" (cold) to "????" (heat).

Build 1.12-3.0.0.68:
    murky.owl: Russian translation

Build 1.12-3.0.0.67:
    Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337

Build 1.9.4-1.1.1.66:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.65:
    kas-luthor: Fix issue #107

Build 1.12-3.0.0.64:
    kas-luthor: Fix issue #107

Build 1.11.2-2.1.0.63:
    katrix97: Add configurable starting and max health
    katrix97: Use normal config instead of synced one

Build 1.12-3.0.0.62:
    katrix97: Add configurable starting and max health

Build 1.11.2-2.1.0.61:
    lordician: Fixed Thirst Health Decrease in Peaceful difficulty.
    lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst

Build 1.12-3.0.0.60:
    lordician:
        Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger
        Just like the 1.11.2 branch, quickly added into the 1.12 branch.

Build 1.12-3.0.0.59:
    github: German translation

Build 1.12-3.0.0.58:
    Adubbz:
        Revert "Fix models with a horrible implementation"
        This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.
    Adubbz:
        Revert "Switch to forge event registries"
        This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.
    Adubbz: Switched to BoP's method of adopting the new Forge registries

Build 1.12-3.0.0.57:
    Adubbz: Fixed thermometers in item frames. Closes #260

Build 1.12-3.0.0.56:
    Adubbz: Refactored temperature modifiers

Build 1.9.4-1.1.1.55:
    1294: fixed NPE in ObjectProximityModifier for 1.10.2

Build 1.12-3.0.0.54:
    Adubbz:
        Split up temperature modifiers into player modifiers and environmental
        modifiers

Build 1.12-3.0.0.53:
    Bward7864: update gradle and forge
    Bward7864: remove methods that no longer exist
    Bward7864: Switch to forge event registries
    Bward7864:
        Fix models with a horrible implementation
        This should be redone, really, this is garbage.

Build 1.12-3.0.0.52:
    Matt Caughey: Tweaked some things with entity registration

Build 1.11.2-2.1.0.51:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.50:
    Adubbz: Added null checks for the registry name on temperature effecting blocks

Build 1.12-3.0.0.49:
    Adubbz:
        Thirst and temperature are no longer update whilst in creative mode.
        Closes #267

Build 1.12-3.0.0.48:
    Adubbz:
        The heating and cooling coils now check for power when placed. Closes
        #235

Build 1.11.2-2.1.0.47:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.46:
    Adubbz:
        Fixed climatisation being permanently applied. Reduced duration after
        leaving climitised area to 3 seconds. Closes #273

Build 1.12-3.0.0.45:
    Adubbz: Removed Biomes O' Plenty dependency. Closes #275

Build 1.12-3.0.0.44:
    Adubbz: Fixed Forge version substitution

Build 1.12-3.0.0.43:
    Matt Caughey: Updated Forge, increased hot spring water temperature

Build 1.12-3.0.0.42:
    Matt Caughey: Attempted to add temperature support for hot spring water in BOP

Build 1.12-3.0.0.41:
    Matt Caughey: Changed the charcoal filter crafting recipe

Build 1.12-3.0.0.40:
    Matt Caughey: Added a config option for animal spawns in winter (Closes #261)

Build 1.11.2-2.1.0.39:
    Adubbz: Fixed spring and summer defaults being the wrong way round

Build 1.12-3.0.0.38:
    Matt Caughey:
        Fixed summer/spring season temps (Closes #272), switched to Forge's
        entity egg registry (Closes #259), fixed juices/water bottles in
        creative inventory

Build 1.12-3.0.0.37:
    Adubbz: Attempt to fix a crash outside of the dev environment

Build 1.11.2-2.1.0.36:
    github: Attempt to fix a crash outside of the dev environment

Build 1.12-3.0.0.33:
    Adubbz: Switched to using JSON recipes
    Adubbz: Update MCP mappings to the current latest available
    Adubbz:
        Making build.gradle consistent with BoP to minimize the potential for
        error

Build 1.11.2-2.1.0.27:
    Adubbz: Bumped the version number

Build 1.11.2-2.0.5.26:
    Adubbz: Added additional config options for seasons
    Adubbz: Try and appease Jenkins...
    Adubbz: Added temperature config options
    Adubbz: Fixed a crash when setting the season
    Adubbz: Let's try this...

Build 1.9.4-1.1.1.21:
    github: Mark builds as supporting 1.10 and 1.10.2
    github: Oops...

Build 1.9.4-1.1.1.19:
    Adubbz: Random change to test jenkins

Build 1.11.2-2.0.5.14:
    Adubbz: Updated build.gradle so automatic builds will work
    Adubbz: Updated gradle wrapper

Build 1.11.2-2.0.5.8:
    Adubbz: Removed reflection from the seasons api. Closes #245

Build 1.11.2-2.0.5.7:
    Adubbz: Fixing up the manifest
    Adubbz: Order matters
    Adubbz: Fix domain for Maven

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