0.10.1
API Changes:
- BREAKING! - Replaced several crucial types, most notably: MagicSchool -> SpellSchool
- BREAKING! - Removed PHYSICAL_RANGED and PHYSICAL_MELEE schools
- SpellSchools can now be added from external code
- SpellSchool specifically, various trait calculation sources can now be added via API (for example: custom power/haste/crit sources)
- EntityAttribute registration now happens at vanilla Attribute registry init, so custom AttributeResolver components are no longer neccesary to resolve attriubtes by ID
- Optimized Spell Power related attribute container injections, now only PlayerEntity gets them, instead of LivingEntity (configurable)
Functional changes:
- Update physical ranged school color
- Improve the way how disabled Enchantments are handled
- Fix enchantment config type requirement not working correctly for some cases
0.9.19
- Add partial mutex for spell enchantments and ranged weapon enchantments
0.9.18
- Add
PHYSICAL_RANGED
school
0.9.17
- Fix damage type tags
0.9.16
- SpellDamageSource now returns DamageSource with vanilla damage type ("minecraft:magic") (Can be disabled in attributes config)
0.9.15
- Update Arcane Power icon
- Unique damage type identifier for each magic school
- Disable fire spell damage counting is actual fire damage (can be restored using data pack)
0.9.14
- Add italian translation thanks to Zano1999 #11
0.9.13
- Update to 1.20.1
- Data based custom damage sources
0.9.12
- Refactor custom enchantment conditioning API
No changelog was specified.