ported to fabric
Farmers can now also harvest pumpkins and melons
Improve eat goal ai to only consume food when it successfully finishes
Possibly fixed an issue where the AI wasnt working correctly
updated to 1.19.2
Fixed a mixin error that made it not work on 1.19. idk what it was lol I just recompiled and it worked
- All villagers will now be able to eat and heal from the food that farmers harvest during their meeting time. They will also play an appropriate animation
- Farmers are now immune from sweet berry damage coming from all sources
- Farmers now can no longer eat meat. This is controlled by a newly added blacklist tag forge:food/meat
- Farmers will now equip a hoe when replanting crops. The material of it depends on their level
- Farmers can now target blocks other than farmland and these can be specified in the "crop_plantable" tag which already includes some modded ones like planters from supplementaries or mulch from immersive weathering
- "crop_replaceable" tag now supports non crop like blocks such as pumpkin for example. Added related blocks from overweight farming and hefty crops to it.
- Updated to 1.18.2
- Farmers can now break certain blocks from crop_replaceable tag which includes stuff like weeds from immersive weathering
- They are also blacklisted from bonemealing those beforementioned blocks
ported to 1.18
Fixed last version not booting up
Backported new features to 1.16.5. Check 1.17 patch notes (tldr: made them even more smart)
Farmers will now choose what new crop to plant based on the surrounding crops.
This makes them even smarter!
Update to 1.17
Changes:
- Renamed mod id to "smarterfarmers"
- Farmers will no longer trample farmland and won't take damage by sweet berry bushes
- Non farmer villagers will no longer pick up seeds they can't plant
Initial release