Changes since 0.6.2
- Cap compatible version to <1.20.5
- Mitigates #9
- Tests entity Y at ground level when possible
- Mitigates #3
- Check bounds on sit
- Fixes #8
- Add sit keybind, defaults to G
- Partially implements #3
- /sit now toggles instead of just sits.
- Fix bad adjustment code needlessly phasing the player through blocks.
- Seat is now damageable
- This means TNT will now launch you when it explodes near by.
- Improve checks for better UX
- Add better Pehkui support
- Prevent needless phase through blocks
- Fix various offset bugs
Changes since 0.7.1
- Seat is now damageable
- This means TNT will now launch you when it explodes near by.
- Improve checks for better UX
- Add better Pehkui support
- Prevent needless phase through blocks
- Fix various offset bugs
Changes since 0.6.2
- Cap compatible version to <1.20.5
- Mitigates #9
- Tests entity Y at ground level when possible
- Mitigates #3
- Check bounds on sit
- Fixes #8
- Add sit keybind, defaults to G
- Partially implements #3
- /sit now toggles instead of just sits.
- Fix bad adjustment code needlessly phasing the player through blocks.
- Seat is now damageable
- This means TNT will now launch you when it explodes near by.
- Improve checks for better UX
- Add better Pehkui support
- Prevent needless phase through blocks
- Fix various offset bugs
- Add 1.21.2-1.21.4 support
Changes since 0.7.1
- Seat is now damageable
- This means TNT will now launch you when it explodes near by.
- Improve checks for better UX
- Add better Pehkui support
- Prevent needless phase through blocks
- Fix various offset bugs
Changes since 0.6.1
- Cap compatible version to <1.20.5
- Mitigates #9
- Tests entity Y at ground level when possible
- Mitigates #3
- Check bounds on sit
- Fixes #8
- Add sit keybind, defaults to G
- Partially implements #3
- /sit now toggles instead of just sits.
- Fix bad adjustment code needlessly phasing the player through blocks.
- Fixed /sit having a bad offset.
- Add collision checking for dismounting.
- Updated to Minecraft 1.20.5-1.21
- Fixed /sit having a bad offset.
- Add collision checking for dismounting.
Changes since v0.5.2
- Hotfix: Fix nullable player crashing server when joining sitting.
- So far the only known case is with Polymer 0.3.13+1.19.3.
Changes since v0.5.1
- Added support for 1.20.2
Changes since v0.4.1
- Adjust vehicle check in
/sit
- Add head of bed check for setting spawn.
- Fences are now special-cased.
- Jump height check is now in place.
- Jumpboost is only accounted for in 1.20+.
- Fix offset to not light player on fire if there is fire below.
Changes since v0.4.0
- Fixed critical issue with
/sit
- Updated development environment to 1.20.1 for debugging
- Use
requestTeleport
withinrequestTeleportAndDismount
Changes since 0.1.1
- Updated to 1.19.4
Changes since v0.1.0
- Add
/sit
- Add beds to right-click handler
Changes since v0.0.1
- Add
/sit
- Add beds to right-click handler
Not compatible with <=1.19.2.
Changes since v0.1.0
- Updated to 1.19.3
- Updated Polymer
Changes since v0.0.0
- Actually publish to Modrinth this time.
Full Changelog: https://github.com/the-glitch-network/polysit/compare/v0.0.0-mc.1.18.2...v0.0.1+mc.1.18.2