Several changes to phantom mechanics, hopefully making them less annoying and more fun to fight. Inspired by Infernal Studios' video.
Works with vanilla clients!
Changes
Each change can be enabled or disabled independently.
Stunning
Hitting a phantom with an axe, a critical hit, or a critical arrow will stun a phantom for 6 seconds, causing it to fall and not be able to move or attack.
Size changes
Phantoms are size 1 by default, meaning they do 7 damage. Their max health now also scales linearly with their size, so they have 40 health to balance stunning.
Spawning changes
Insomnia is scrapped, phantoms now instead spawn above players below half health at night like hungry vultures.
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Fabric
Supported environments
Links
Creators
Details
Licensed LGPL-3.0-or-later
Published 2 weeks ago
Updated 3 days ago