General:
- The Tissue Operator can now rotate blocks. Most blocks from the mod are supported. Others can be added using the tag
neepmeat/tags/blocks/wrenchable.json
. - The Motorised Breaker can now be stopped with a redstone signal.
- Overhauled item filter GUI.
- The Small Trommel now only accepts fluid from tanks above its input. This is more consistent with the mixer's behaviour.
- Improved the Fabricator's performance.
- The mouse wheel can now be used to adjust number fields in many GUIs.
- Flow Limiter Valves now have an energy unit mode
Item Transport:
- Added the Accelerator Item Pipe - Speeds up items in pipes.
- Added the Advanced Ejector - A more configurable ejector with an integrated filter.
- Added the Filter Pipe - Filter pipe innit.
- Added the Transposer - Ejects items that are inserted with hoppers or other means.
- Added the Item Interface - Acts as a proxy for the targeted item storage.
- Fixed behaviour of the Item Pump when transferring directly between inventories.
Bug Fixes:
- Fixed Item Pump retrieval path updating.
- Fixed a crash when invalid numbers are entered into the Fluid Rationer.
- Fixed the inability to enter negative numbers in NEEPBus GUIs.
- REI and EMI now render in more GUIs.
General:
- Allowed the Farming Scutter to use modded farmland blocks (sev7ves)
- Added datapack options for fluid pipe parameters:
- Throughput
- Pump effective height
- Pipe gravity
- Node gravity
- Altered Fluid Interface placement behaviour.
Language:
- Added zh_ch translations (SlimeSB and ChuijkYahus)
General:
- Allowed the Farming Scutter to use modded farmland blocks (sev7ves)
- Added datapack options for fluid pipe parameters:
- Throughput
- Pump effective height
- Pipe gravity
- Node gravity
- Altered Fluid Interface placement behaviour to prioritise fluid storages.
Language:
- Added zh_ch translations (SlimeSB and ChuijkYahus)
Meatgun:
- Increased damage and added crits for melee modules.
General:
- Added ore fat processing for ancient debris.
- Added automatic fluid ejection into tanks for the following blocks:
- Transducer
- Item Mincer
- Small Trommel
- Verrucous Stone Port
- Minor guide improvements
Bug fixes:
- Fixed duping of ore fat using a trommel.
- Fixed Farming Scutter placement (again)
General:
- Added some strucutres: Jungle temple labs and living rocks.
- Sanitised the Chrono-Separator-O-Matic GUI.
- Standalone crushing recipes use different convention tags.
- Allowed axial placement of corrugated asbestos.
- Added the Rusty Metal Sheet decoration block.
- Allowed blood to be collected from vivisection.
Bug fixes:
- Fixed translation keys for multiblock structures.
- Fixed some strange fluid pump directional behaviour.
General:
- Added some strucutres: Jungle temple labs and living rocks.
- Sanitised the Chrono-Separator-O-Matic GUI.
- Standalone crushing recipes use different convention tags.
- Allowed axial placement of corrugated asbestos.
- Added the Rusty Metal Sheet decoration block.
- Allowed blood to be collected from vivisection.
Bug fixes:
- Fixed translation keys for multiblock structures.
- Fixed some strange fluid pump directional behaviour.
- Sanitised the Stirling Engine's GUI.
- Increased the Stirling Engine's energy capacity.
- Added an danger alarm sound for the dosimeter.
- Rejigged Enlightenment mechanics slightly.
- Added the possibility for multiple vivisection recipe outputs.
- Fixed lighting in some fluid containers.
- Disabled mixin that allowed applying enchanted books to specified items due to issues.
General:
- Added configurable priority to Storage Driver pipes.
- Added the Tool Organism item implant as an alternative to Mending that doesn't require Villagers.
- Removed the Assembler and Persistent Crafting Table as they have been replaced with the Fabricator.
- Reduced the Bottler's process time.
- Reduced the Tissue Operator's attack damage and speed. Sorry.
- Reduced the fluid usage of the Feeding Trough.
- Items can now be inserted manually into the Feeding Trough if no Animal Feed is available.
Meatgun:
- Added a key to interact normally with blocks (R by default).
- Added the Short Phage Ray module for breaking blocks at a distance. It can be enchanted with efficiency.
Bug fixes:
- Opaque pipes no longer render items.
- Fixed Television update behaviour.
- Fixed the Tinker Table not dropping items when broken.
- Fixed the Stirling Engine's over-unity.
Bug fixes:
- Fixed equip animations for the Tissue Operator
General:
- Updated Flywheel to 0.6.11-3
- Switched to a new model for the Tissue Operator.
- Overhauled the behaviour of the Deployer
- Added CTM support for the Flex Tanks.
NEEPBus:
- Whitespace is automatically stripped from addresses.
- Added a PID controller block.
Bug fixes:
- Added text wrapping for errors in the PLC editor.
- Fixed the Mincer releasing entities.
- Fixed mineable tags for machine blocks.
- Replaced references to the Sacrificial Sclpel with Tissue Operator.
- Fixed the Blood Bullet Provider recipe.
General:
- Changed encased block behaviour.
- Added Encased Data Cable.
- Added rough concrete walls.
- Added Green Rough Concrete.
- Added
neepmeat:abomination
. - Optimised many ticking block entities.
- Added Optifine CTM support for Base Machine Block and Reinforced Glass.
NEEPBus is a system that allows blocks to send integers to each other over a network of data cables.
- Added a proper use for data cables.
- Added the Slider.
- Added the Vertical Gauge.
- Added a use for the Networking Tool. It can be used to swiftly connect ports together. Sneak-clicking on a valid block opens the address config screen.
- Added the Redstone Transducer for converting to and from redstone signals.
Meat Reactor:
Erm... well... there are some things, but it doesn't do anything useful yet.
PLC:
- Added NEG instruction.
- Added SWP instruction.
- Added NBWRITE and NBREAD instructions for NEEPBus compatibility.
Bug fixes:
- Fixed crashes when clicking operations widgets in the PLC.
- Fixed consistency for item routing.
No changelog was specified.
Bug fixes:
- Fixed latency-induced duping with the Manual Requester.
- Fixed a crash when the Bovine Horror shoots beams in its second phase.