Bugs Fixed:
- #294 End Rod culling not working
- #265 Options menu having dark background instead of transparent
- #165, #298 powder snow culling when it shouldn't
- #297 crash due to mixinssquared group mismatch
Bugs Fixed:
- #294 End Rod culling not working
- #265 Options menu having dark background instead of transparent
- #165, #298 powder snow culling when it shouldn't
- #297 crash due to mixinssquared group mismatch
Big Update MoreCulling now has a maintainer @1foxy2 and thanks to them, this release adds NeoForge support! Along with many bug fixes.
Bugs Fixed:
- #293 Item frames not culling with sodium v0.6.0
- #292 - BlockState culling not working with sodium v0.6.0
- #294 - End rods not culling properly
- #274 #291 - Crashes if Fabric API isn't present
- #295 - Fixed the back of item frames not culling
- #248 - TextOffset in sodium menu is now fixed
Removed 2 options:
- Powder snow culling - Had harsh conflicts with sodium and wasn't up to standards.
- Entity model culling - Resulting in multiple bugs, and wasn't useful unless you weren't using sodium.
Big Update MoreCulling now has a maintainer @1foxy2 and thanks to them, this release adds NeoForge support! Along with many bug fixes.
Bugs Fixed:
- #293 Item frames not culling with sodium v0.6.0
- #292 - BlockState culling not working with sodium v0.6.0
- #294 - End rods not culling properly
- #274 #291 - Crashes if Fabric API isn't present
- #295 - Fixed the back of item frames not culling
- #248 - TextOffset in sodium menu is now fixed
Removed 2 options:
- Powder snow culling - Had harsh conflicts with sodium and wasn't up to standards.
- Entity model culling - Resulting in multiple bugs, and wasn't useful unless you weren't using sodium.
Actually fixes support with Sodium v0.6.0
Turns out fabric's version conditions for <0.6.0
is actually understood as <=0.6.0
. Why??
What's Changed
- Update to 1.21 by @CommandGenius in https://github.com/FxMorin/MoreCulling/pull/258
- Update de_de.json by @moritz-htk in https://github.com/FxMorin/MoreCulling/pull/259
- Korean Localization add by @Merhaf in https://github.com/FxMorin/MoreCulling/pull/244
- Mexican Spanish translation by @TheLegendofSaram in https://github.com/FxMorin/MoreCulling/pull/243
New Contributors
- @CommandGenius made their first contribution in https://github.com/FxMorin/MoreCulling/pull/258
- @Merhaf made their first contribution in https://github.com/FxMorin/MoreCulling/pull/244
- @TheLegendofSaram made their first contribution in https://github.com/FxMorin/MoreCulling/pull/243
Full Changelog: https://github.com/FxMorin/MoreCulling/compare/v0.25.0...v0.26.0
Full release of v0.25.0
Changes:
- Changed how the
disableOption
API is used.
Changes:
- Fixes v0.23.0 crashing in 1.20.1
Changes:
- Fixed items with colored quads all showing the same color - #216
- Fixed log message telling you it couldn't find a mixin, which didn't matter - #218
- Fixed campfire having an invalid cull shape - #219
- Fixed some custom models with rotation not culling correctly
- Fixed mod incompatibility with ModernFix's dynamic resources.
New Culling options:
Changes:
- Fixes some blocks not culling if texture has unused transparency - #154
- Fixed being able to see some culling in item frames when close - #163
- Fixed edge case where blocks with transparent texture prevents culling - #166
- Fixed item frames rendering at the wrong place when really far away
- Fixed powdered snow being completely see-through
- Ranges for item frame LOD & 3-face culling are also now in blocks. So its easier for people to use.
Changes:
- Fixes crash with Sodium
- Fixes 0.20.2 crashing due to mixin config
Changes
- Support Sodium 0.5.x (Fixes people crashing when using that version)
Changes:
- Fix wall hanging signs crashing the game
Changes:
useModelShape
is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.BakedOpacity
now hassetCullingShape
&canSetCullingShape
- Thanks @HhiPyrene for the updated Simplified translation changes
Fixes:
Changes:
useModelShape
is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.BakedOpacity
now hassetCullingShape
&canSetCullingShape
- Thanks @HhiPyrene for the updated Simplified translation changes
Fixes:
I will no longer be supporting 1.18, so either someone needs to make a PR, or you all wait a couple months when im done the multi-version merge.
Changes:
useModelShape
is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.BakedOpacity
now hassetCullingShape
&canSetCullingShape
- Thanks @HhiPyrene for the updated Simplified translation changes
Fixes:
Changes:
- New option to cull rain/snow!
- Updated Traditional Chinese translations. Thanks to @notlin4