- Fixed a bug causing corrupted sludges not to shoot projectiles even when Corrupted Sludge Griefing was enabled
- Bumped Tiny Multiblock Lib to 2.1 (hopefully improving compatibility)
- Fixed Torchewflower not growing by itself
- Fixed BlockPatterns sometimes not rendering after last update
- Hopefully fixed a crash when opening the beroot cookbook
- Updated chinese translation (thanks ChuijkYahus)
- Rewrote jar of bonmeel - added action bar messages, better mod compatibility and ghost blocks to better show why it doesn't work
- Tiny tweaks to multiblocks
- Updated to TinyMultiBlockLib 2.0 which should improve multiblock placement and mod compatibility
- Added support for modded dyes (I've only tested it with Dye Depot)
- Reworked dyespria / patternspria tooltips to be more visual
- Fixed a client side crash when popping salt bubbles
Same as forge 6.1 + slightly optimized block patterns
Starting with this version, my multiblock code has been moved into my new lib. it's included in the mod, so you don't have to download anything, but it'll show up as a separate mod ingame
- Fixed multiblock incompatibies with the carryon mod (and their non-working blacklist tag, pls fix your mod😬😬)
- Fixed a crash with the hold my items mod
- Added a blacklist tag for extracting potion effects
- Fixed incompatiblity with forge versions older than 47.4.0
(Changes since 6.0 beta6)
- Added giant rice for farmers delight
- Made giant crops waterloggable (can be controlled via tags)
- Added a config to turn off multiblock previews
- Multiblocks should now work in structures
- Multiblocks should now show breaking overlays correctly (at least on 1.21)
- Fixed an incorrect default config value in hardened_mouth_x and added automatic correcting for it (fixes slots without description in inventory)
- Optimized block entity rendering slightly
- Updated zh_cn lang (Thanks ChuijkYahus !)
- You can now shear most MSF plants to prevent them from growing by themselves
- Vivicus blocks no longer loose their color when crafting
- Changed Bondripias voxelshape
-
Added a new guide tab to the beroot cookbook
-
Added unlockable soup effect descriptions to the cookbook
-
Added Farmers delight support for beroot cauldron
-
Added Farmers delight giant crops (finally)
-
Fixed certain soups giving the wrong effect
-
Fixed server lag when placing block patterns with the row mode
-
Fixed rendering glitches related to block patterns and multiblock previews
-
fixed a bug where 2 slots in the creative inventory had no tooltip
(if no bugs are found full release in ~ 1 week)
- Right-clicking on blocks with jars of bonmeel no longer transforms them into cauldrons
- fixed a concurent modification crash when calculating nutrition
- Rewamped how multiblocks work / render behind the scenes
- fixed torchflowers dropping multiple spices
- Removed the RXT resourcepack, it was annoying to maintain and most people probably dont even know how it works
- Fixed rooted soup not being able to give certain effects
- Made block patterns update less often, increasing performace
Unless theres some big issue found, this might be the final beta
- Fixed compatibility with the kilt mod, meaning you can (in theory) play on fabric
- FIxed a bug where some modded flowers got converted into torchflowers
- Fixed a crash when killing certain entities
Big update, backup your worlds!
- Added corrupted Caulorflower: Patternflower
- Added Block Patterns: new placable block overlays
- Added Beroot Cauldron: a new giant crop drop, allows the player to combine different food flavors to get unique effects.
- Added Beroot Cookbook: tracks nutrition of food from soups you've tasted
- Added 10 new effects from soups (I'm not gonna type them out lol)
- New plant: Saltemone - blows bubbles of salt, popping them drops its spice and some exp
- Reworked Torchflower
- Added corrupted Torchflowr: Torchewflower
- Added Corrupted Grass, Tall Grass and Wart
- Made Corrupted Grass Blocks more managable
- Added multiple new configs
- Reworked how multiblocks work internally, making them more stable, and also adding a new preview system for them
- Vivicus blocks now drop with their color still applied
- Various improvements and bugfixes people have suggested me
