- Fixed a case where bamboo green passive wouldn't delete the poison effect
- Fixed a case where the game would crash rendering certain helmets
- Backported changelog from 1.5.x ~-> 1.20.1-forge
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New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
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Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
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Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
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Upgraded passives of some armor sets.
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Now more vanilla monsters may drop small essences.
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Polar armor now also protects from freeze ticks.
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New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Every armor passive effect can now be disabled through the config.
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Polar armor now also protects from freeze ticks.
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Fixed a case where items were unenchantable.
-
New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Polar armor now also protects from freeze ticks.
-
Fixed a case where items were unenchantable.
- Fixed a case where a tamed Samhain would despawn on an unloaded chunk
- Reduced Gremlin spawn rate
- Fixed a case where a second-phase gremlin could cause a crash
- Fixed a case where dedicated servers would crash when loading the netherman boss music
- Fixed multiple cases where during a rendering dispatch would cause a game crash (unable to find model)
-
New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Every armor passive effect can now be disabled through the config.
-
Polar armor now also protects from freeze ticks.
-
Fixed a case where items were unenchantable.
-
New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Enchantments are now inherent to crafted armor items on craft, meaning that if you have a netherite helmet with protection and want to craft a tengu mask, the new helmet will retain the same enchantments.
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Every armor passive effect can now be disabled through the config.
-
Polar armor now also protects from freeze ticks.
- Fixed a crash when rendering the squire helmet
- Fixed a case where items were unenchantable
- Fixed the attacker declaration on some set passive events
- Great chalice is now mineable
- Ported changelog from forge 1.4.3 [1.21]
- Backported version 1.4.1 to 1.19.2
- Fixed a case where enchanted armor items would generate a crash on certain scenarios
Migated the changelog from 1.4.1 [1.20.1] to 1.21