v4.8.4
- Fix crash NeoForge introduced in .84
v4.8.3
- Move resource loading to loader-specific handling. Fixes crashes on newer NeoForge builds
v4.8.2
- Fix crashing mixin on Forge again
v4.7.3
- Fixed entity velocity being determined mostly from x-coordinate velocity
getTextureResource
andgetModelResource
now receive the renderer for context-sensitive variants
v4.7
- Added
getTriggeredAnimation
to AnimationController - Added stop triggered animation functionality to all geo animatables
- Change crashes to warnings for unsupported model format versions for geo models
- Add support for rotated face UVs
- Added a fallback hook for animations - you can now declare multiple animation files in a single GeoModel to look for animations (for polymorphic/modular animatables)
- Fixed entity velocity being determined mostly from x-coordinate velocity
- Added GeoRenderer context to GeoModel getters for context-specific handling
v4.7.2
- Fix Singleton animatable Stop trigger actions not actually stopping
v4.7.1
- Add minimum version requirement to Forge
- Cleaned up Geckolib animated texture loading to be a bit more efficient
- Improved the documentation for ItemArmorGeoLayers
- Extract ItemArmorGeoLayer's ModelPart bone matcher to its own method for easy overriding