Added
- Runtime trim generation
This is an experimental feature. Please report any issues with it on the GitHub page!
Like, really. I don't know how it will behave in many possible combinations of other mods and datapacks
Explanation:
This feature listens for every registered armor trim and attempts to register it again, but for elytra's path. As the result, you don't need to specify armor_trims.json
atlas source.
A specialised resourcepack is still needed to provide textures for trim patterns, but it works well for datapacks or mods adding new materials.
Fixed
- Server-side recipes again
Fixed
- Elytra Slot compatibility
Added
- Show elytra outline in the smithing table slot if recipe is available.
Fixed
- Potential mixin compatibility issue in tooltip rendering.
Changed
- Updated the Ward trim texture:
- Command config now depends on Command Config Lib.
- Moved to split source set.
Fixed
- Default resourcepack is now locked to prevent accidental unloading. This comes with an option to disable the lock.
Fixed
- Pattern and glow recipes being unavailable on dedicated servers
This is a quick port to the new Minecraft release with no functional changes
Changed
- Bump to 1.20 and enable GUI config on client.
- Now uses YACL v3
Added
- Glowing elytra features:
Craft elytra with a glow ink sac to make dyes, patterns and trims glow.
Changed
- Clicking on cauldron while holding elytra will now remove dyes, patterns and glow
Fixed
Others
option didn't work properly.
Fixed
- Accesswidener crash, idk which other mod caused it, I fixed the issue faster
Added
- Translatable config + translation for languages I know
Changed
- License is now LGPL-3.0
- Merged branches into a multiversion one
Added
- Elytra cape rendering config
- Support for YACL and Cloth-Config
Changed
- Render types now include
OTHERS
- New command format:
/et-config - render - color - cape - patterns - trims - global - reset
Fixes
- Easter egg doesn't respect config
Have fun trimming!