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Doomlike Dungeons

Doomlike Dungeons

A mod that generates large, procedural dungeons somewhat resembling levels from class FPS games like Doom, Heretic, and Hexen.

6,902
10
Adventure
World Generation
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Doomlike Dungeons 2.1.2-MC1.20.1

by BlackJar72 on Apr 25, 2025
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Doomlike Dungeons 2.1.2-MC1.19.4

by BlackJar72 on Apr 25, 2025
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Doomlike Dungeons 2.1.2-MC1.19.2

by BlackJar72 on Apr 25, 2025
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The dungeons should no longer try to generate in the exact same location as the ones from Dungeon Crawl.

Doomlike Dungeons 2.1.1-MC1.20.1

by BlackJar72 on Feb 20, 2025
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Doomlike Dungeons 2.1.1-MC1.19.4

by BlackJar72 on Feb 20, 2025
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Doomlike Dungeons 2.1.1-MC1.19.2

by BlackJar72 on Feb 20, 2025
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Fixed a bug where it would try to put loot into a non-chest, resulting in a crash (probably caused by the new world gen code replacing the chest upon placement).

Doomlike Dungeons 2.1.0-MC1.20.1

by BlackJar72 on Feb 13, 2025
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  • Added away to append mobs (and even blocks) to themes without overwriting them, so data packs based on several other mods can be used at once

  • The Lordranian Crystal Sword is now based on a golden sword instead of a stone sword (more fitting ot the concept).

  • Added a config option that allows "degenerate" building (merging with caves and other empty spaces) to be turned off without using a data pack to change all the themes

(This will most likely be the version that gets ported to 1.21, when I'm ready, but will probably not be back ported because I need a break.)

Doomlike Dungeons 2.0.13-MC1.19.2

by BlackJar72 on Feb 12, 2025
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Backported from latest 1.19.4 version for use in packs with mods still on 1.19.2 -- all the same features as current in 1.19.4 and 1.20.1.

Doomlike Dungeons 2.0.13-MC1.20.1

by BlackJar72 on Feb 11, 2025
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Doomlike Dungeons 2.0.13-MC1.19.4

by BlackJar72 on Feb 11, 2025
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Fixed snow layers being placed instead of snow blocks (this should not break anything as it was a direct replacement of just one block).

Fixed some swords being too OP because of misunderstanding how the attribute system worked and interacted with enchantments.

Added some more special Easter egg items.

Doomlike Dungeons 2.0.12-MC1.20.1

by BlackJar72 on Feb 8, 2025
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Doomlike Dungeons 2.0.12-MC1.19.4

by BlackJar72 on Feb 8, 2025
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Fixed some broken special loot (minor changes):

  • Warrior's Red Rose is less OP.
  • Vest of Giant Strength now simply give no armor (as was intended) instead of subtracting armor.
  • Corrected lore on the Iridium Hoe

(This should not break dungeons in worlds, as no themes or block palettes were changed.)

Doomlike Dungeons 1.14.14-MC1.12.2

by BlackJar72 on Feb 5, 2025
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Back ported improvements and bug fixes from recent versions:

  • Fixed previously unknown bug where the All Huge config option was not being used; instead the Announce Commands option was causing all dungeons to be huge.

  • Chests and spawners will now avoid overwriting each other during dungeon generation. (This was rare, but did happen and was previously ignored due to rarity).

  • Improvements were made to the way doorways are placed over liquids.

Mods using the deobf jar from the last version for accessing the API will still work; if you need this, just use the deobf jar from version 1.14.12. (If you are not making a mod integrated with this one, you do not need that file, and it will not work as a mod normally.)

Yes, the post 1.12.2 version have a different major version number, and this is still on "1," because of changes in file compatibility and general feature list.

Doomlike Dungeons 2.0.11-MC1.20.1

by BlackJar72 on Feb 4, 2025
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Doomlike Dungeons 2.0.11-MC1.19.4

by BlackJar72 on Feb 4, 2025
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Worlds with different data packs should no longer scramble each other's blocks (it is still not a good idea to change / add / remove data packs that alter theme blocks on a given world).

Nerfed some OP special loot items.

Doomlike Dungeons 2.0.10-MC1.20.1

by BlackJar72 on Feb 3, 2025
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Doomlike Dungeons 2.0.10-MC1.20.1

by BlackJar72 on Feb 3, 2025
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Doomlike Dungeons 2.0.10-MC1.19.4

by BlackJar72 on Feb 3, 2025
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  • Fixed an bug where fences were not connecting

  • Improved handling of block families in data packs

  • Added more custom loot

Doomlike Dungeons 2.0.9-MC1.20.1

by BlackJar72 on Jan 31, 2025
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  • fix for rare crash caused by a spawner block being overwritten before the spawner entity is added.

  • Fixed some outdated block names in some themes which led to missing blocks.

  • Liquids should have proper block updates now, no more source blocks just sitting on platforms.

  • Entrances will now not be placed at the very edge of chunks (this was causing steps/ladder to be deleted by when the neighboring chunk generated and overwrote them -- that should hopefully not happen any more).

  • Endermen have been removed from the swamp themed dungeons (they don't like it in there with all the water).

  • Some fields that are no longer used were removed from all themes.

(Sorry about all the updates and releases that should be betas -- testing is literally just me playing the game and.)

Doomlike Dungeons 2.0.9-MC1.19.4

by BlackJar72 on Jan 31, 2025
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  • fix for rare crash caused by a spawner block being overwritten before the spawner entity is added.

  • Fixed some outdated block names in some themes which led to missing blocks.

  • Liquids should have proper block updates now, no more source blocks just sitting on platforms.

  • Entrances will now not be placed at the very edge of chunks (this was causing steps/ladder to be deleted by when the neighboring chunk generated and overwrote them -- that should hopefully not happen any more).

  • Endermen have been removed from the swamp themed dungeons (they don't like it in there with all the water).

  • Some fields that are no longer used were removed from all themes.

(Sorry about all the updates and releases that should be betas -- testing is literally just me playing the game and.)

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