A lot of dev side changes, the mod now contains two item component types. An Integer component and a Boolean component. They do exactly what they sound like they do.
However, the integer component specifically is very interesting. You can now add extra parts to the back and belt slot transforms to change any of the transforms found in those jsons depending on the value of the integer component (This will not break existing files, the component transforms are entirely optional)
Dont download the previous version...
Dev side fixes
Fixed the custom backslot transforms breaking
DISCLAIMER This will fix a lot of custom backslot transforms but will most likely require some minor translation tweaks
fixes
- fixed some bugs
- you can die while blocking with the shield tweaks now
I fixed the trident texture pack thingy
I fixed one bug again :3
I fixed one bug
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I backported it :D
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The texture packable tridens are a bit broken for now
- bug fixes
- Added a belt slot
- Changed some configs
- Fixed some bugs
- Fixed some bugs
- Back slot enchantment particle amount is now configurable
Back Slot Changes
- Back slot animations matching capes - compatible with capes
- Json-able configuration for any item rendered
- "keepBackSlotItem" gamerule to keep the back slot item on death
- Slot is now visible in the creative inventory
- The keybind now works from inside of your inventory
- Sound volume fixed
- HUD position is configurable
- Particles for enchanted items (Configurable)
- Walking and landing sounds when having an item in the back slot (Configurable)
- Added cooldown for the switch keybind
Other
- Tridents use the item model for the projectile
- Arrows render the 2D item for the projectile (Configurable - off by defaul)
- Bows shake and become inaccurate if drawn for too long (Configurable)
- Ender pearls now charge before thrown with velocity based on charge time, they deal no fall damage (Configurable)
- Shields only block 75% of damage, however, for 6 ticks after starting to use the shield you can parry, which blocks 100% of damage and reflects projectiles (Configurable)
- Fire charges are throwable (Configurable)
- Riptide hiding offhand items is now configurable
- Tridents returning to their original slot is now configurable
- Removed durability (Configurable + tag for specific items to ignore the durability removal)
- Swing through all non-solid blocks like grass (Configurable)
- version 1.1.3 but specifically for 1.21 instead of 1.21.1
- Fixed multiplayer.... again again
- Fixed multiplayer.... again
- Fixed back slot not rendering in multiplayer