Fixed mob heads being generated with a set name longer than 16, which is not allowed by the game.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=collective
Added compatibility with more modded villager entities.
(Neo 1.20.6) Fixed the experimental world settings showing up on load in dev.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=collective
(1.20.6) Added a GUI callback to Collective to use within the common code.
Mostly due to Forge having removed the event.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=collective
Updated Collective to Minecraft version 1.20.6.
Includes compatibility for Fabric, Forge and NeoForge.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=collective
Changed the sign check order to fix hanging sign functionality.
Updated HeadFunctions to replace any spaces from the entity name.
(1.20.5) Changed the way a Holder is wrapped for mob effects.
(1.20.5 Neo) Updated to work with NeoForge's TickEvent update in 20.5.14.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=collective
Replaced a boolean that was inverted incorrectly.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=collective