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Big Globe

Big Globe

The world is big. Go explore it!

514.6k
1,455
World Generation
AboutGalleryChangelogVersions

Big Globe 4.8.0

by Builderb0y on Dec 2, 2024
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Big Globe 4.8.0

by Builderb0y on Dec 2, 2024
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Big Globe 4.8.0

by Builderb0y on Dec 2, 2024
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  • Added a 4'th temperature zone: warm, between temperate and hot.
    • Jungles and savannas spawn here.
    • Jungle and acacia trees no longer spawn in the hot temperature zone (AKA deserts).
  • Improved performance of block tinting in big globe worlds.
    • This helps chunks load in faster, and reduces delay and lag when placing and breaking blocks.
  • Fixed some glacier-related decorations spawning in island worlds.
  • Fixed nether structures spawning incredibly rarely.
  • Increased the amount of land area in the end dimension.
  • Reduced number of bridge clouds in the end dimension.
  • Made end structures more common.
  • Fixed compatibility with Veil.

Big Globe 4.7.0

by Builderb0y on Nov 18, 2024
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Big Globe 4.7.0

by Builderb0y on Nov 18, 2024
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Big Globe 4.7.0

by Builderb0y on Nov 18, 2024
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Big Globe 4.7.0

by Builderb0y on Nov 18, 2024
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Big Globe 4.7.0

by Builderb0y on Nov 18, 2024
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Big Globe 4.7.0

by Builderb0y on Nov 18, 2024
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Changes for normal players

  • Fixed crash on startup on dedicated servers.
  • Revamped rivers, they are now bigger, rarer, and more eroded.
    • Rivers do not always spawn in the same places they used to, so expect them to get cut off at the border between old chunks and new chunks.
  • Villages are now more common and more likely to have their spawn conditions met.
  • Pseudo-erosion on islands looks much better now.
    • Noise for islands is also different, so expect large discontinuities on the border between old chunks and new chunks.
  • Snow generating over a cave looks better now.
  • Fixed molten rocks not breaking faster with pickaxes.

Changes for data pack makers

  • Added new way to ensure that two noise-typed column values use the same seed.
  • Added analytical derivatives of voronoi.soft_distance_squared and voronoi.soft_distance.
  • Script template inputs can now have default values.

Big Globe 4.6.0

by Builderb0y on Nov 10, 2024
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Big Globe 4.6.0

by Builderb0y on Nov 10, 2024
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Big Globe 4.6.0

by Builderb0y on Nov 10, 2024
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Big Globe 4.6.0

by Builderb0y on Nov 10, 2024
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Big Globe 4.6.0

by Builderb0y on Nov 10, 2024
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Big Globe 4.6.0

by Builderb0y on Nov 10, 2024
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Changes for normal players:

  • Ported to MC 1.21.3.
  • Fixed compatibility with LambDynamicLights in MC 1.21.1.
  • Gold, redstone, and lapis ore are now more common.
  • Mega dungeons are now less common.
  • The bogged mob now spawns in swamps.
  • Structures should no longer collide with each other.
  • Balls of string work goodly now and are less glitchy than before.
  • By popular demand, added jappafied variants of a couple textures that stood out when not using programmer art.
  • Fixed some holes in terrain with Distant Horizons and Voxy when using hyperspeed generation (you may need to reset your database though).
  • Fixed crash when creating a world on some systems.
  • Fixed a couple issues related to exiting hyperspace through unconventional means.
  • Fixed voxy integration in MC 1.20.4 and 1.20.6.
  • Removed the config option to grow saplings into big globe trees OUTSIDE of Big Globe worlds, because turns out it hasn't worked in a long time anyway and I never noticed.
  • Added russian translation provided by "mpustovoi". I have no idea how accurate these translations are.

Changes for data pack makers:

  • All tags everywhere must be prefixed with # now, including in scripts.
  • Added new "scripted" random source type.
  • Data packs that rely on some of the unused ore chance templates now work correctly.

Big Globe 4.5.0

by Builderb0y on Oct 11, 2024
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Big Globe 4.5.0

by Builderb0y on Oct 11, 2024
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Big Globe 4.5.0

by Builderb0y on Oct 11, 2024
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Big Globe 4.5.0

by Builderb0y on Oct 11, 2024
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Big Globe 4.5.0

by Builderb0y on Oct 11, 2024
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  • Added some new fractal structures to the end dimension.
  • Sped up island generation some more (it'll be different on the border between old chunks and new chunks again).
  • Some structures are now more common.
  • Fixed loot tables that interact with silk touch.
  • Fixed crash with Ryoamic Lights (integration code won't work though).
  • Possibly fixed compatibility with Flashback.
  • Better compatibility with Sinytra Connector out of the box.
  • Big Globe biomes are no longer in vanilla "has_structure" tags.
    • This prevents modded structures which use those tags from spawning, but also makes it easier to support such structures with data packs.
    • The only vanilla biome tag remaining is #required_ocean_monument_surrounding.
    • All vanilla structures are now delegated and use Big Globe biome tags instead of vanilla biome tags.
  • Fixed scripts not being able to call Block.getRandomState(long seed).
  • Marked terralith as incompatible because it always takes priority over Big Globe regardless of what world type the user selects.
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