👾 Mod Update! 👾
A new version of the mod is now available!
What’s new:
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🛠️ Lithium support: The mod now fully supports almost all Lithium optimizations. Previously, the following parameters were automatically disabled, but now they work correctly:
util.entity_movement_tracking
util.entity_section_position
chunk.entity_class_groups
world.chunk_access
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🔧 Experimental optimization: Lithium's experimental optimization is now supported as well.
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✂️ Fixes and optimizations:
- Fixed and removed some mixins that could cause incompatibility with other mods.
- Improved overall mod optimization.
- The code has been refactored for better stability and maintainability.
Enjoy the new version and let us know what you think! 🚀
👾 Async Mod Update! 👾
A new version of the mod is now available!
What's new:
- 🛠️ Performance optimization: Improved overall mod performance.
- 🔧 New command: Added
/async config entity
to check the number of entities in each dimension (Overworld, Nether, The End). - ✂️ Code cleanup: Removed unnecessary parts of the code for better stability.
- 🔄 Additional synchronization: Enhanced synchronization for more accurate functionality.
Update the mod and check out the improvements! 🚀
👾 Async Mod Update! 👾
A new version of the mod is now available!
What's new:
- 🛠️ Code optimization: Removed unnecessary parts of the code for better readability and maintainability.
- 🔧 Lithium fix: Fixed a minor compatibility issue with the Lithium mod.
Don't miss the chance to try the updated mod! ✨
👾 Async Mod Update! 👾
A new version of the mod is now available!
What's new:
- 🛠️ Code optimization: Removed unnecessary parts of the code for better readability and maintainability.
- 🔧 Lithium fix: Fixed a minor compatibility issue with the Lithium mod.
Don't miss the chance to try the updated mod! ✨
👾 Async Mod Update! 👾
A new version of the mod is now available!
What's new:
- 🚀 Tick performance has been optimized for smoother gameplay.
- 🛠️ Fixed an issue where the movement of items and entities was not vanilla-compliant. Synchronous processing is now enabled by default for items and cannot be disabled.
- 🧰 Added an additional configuration option to enable a synchronous mode for entity movement processing. This mode significantly reduces performance but may fix some vanilla mechanics. It is disabled by default.
Check out the update and let us know what you think! 🎮
👾 Mod Update! 👾
A new version of the mod is available for testing! What's new:
- 🔧 Code optimization has been improved. The mod is now more stable.
👾 Mod Update! 👾
A new version of the mod is available for testing! What's new:
- 🔧 Mod update to 1.21.4
👾 Async Mod Update! 👾
What's New:
- 🔧 Enhanced code stability Added new synchronization to improve stability and mod compatable
Thank you for staying with us and helping to improve the mod! ❤️
👾 Async Mod Update! 👾
What's New:
-
🐞 Fixed an old deadlock bug that could cause crashes. Big thanks to ishland for this fix.
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🔧 Improved performance for better optimization of the mod.
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🔧 Enhanced code stability for increased reliability and performance. This is probably the most stable version to date.
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🔧 Async mod is now compatible with the client. Please test the new version and let us know about any issues you find.
Important: Do not expect an increase in FPS. The mod is intended for the server side and will only work in single-player mode.
Thank you for staying with us and helping to improve the mod! ❤️
👾 Mod Update! 👾
A new version of the mod is available for testing! What's new:
- 🔧 Code optimization has been improved. The mod is now more stable.
- 🐞 Fixed an issue with minecarts in version 1.21.3 that caused errors. No more messy logs!
- 🐞 Fixed an issue related to entitytrackingsection that sometimes caused errors. This component now works correctly.