- fixed compat with blueprint (again since i somehow rolled it back to 1.20)
- fixed a bug with custom cauldron recipes that wouldnt clear a cauldron properly
- cauldrons have received a major rewrite.
- all liquids can bubble
- added many liquid tags to control cauldron interactions
- streamlined cauldron crafting
- all recipes now both work in world and with hand interaction
- added unique amendments:cauldron_crafting recipes specific to cauldrons
- these allow outputting items or changing cauldron fluid starting from cauldron own fluid and contained items
- check out mod data pack for an example
- 1.21.1 coming soon
- cauldrons have received a major rewrite.
- all liquids can bubble
- added many liquid tags to control cauldron interactions
- streamlined cauldron crafting
- all recipes now both work in world and with hand interaction
- added unique amendments:cauldron_crafting recipes specific to cauldrons
- these allow outputting items or changing cauldron fluid starting from cauldron own fluid and contained items
- check out mod data pack for an example
- fixed wall sign cullface
- fixed some issues with the signs
- signs will now render as block models.
- this counds as an optimization over vanilla actually
- fixed a crash with fireballs
- fixed sign edit screen sign being offset
- fireballs that touch water will be extinguished or die off
- snowball that touch fire will die off
- yes before both of those would not happen in vanilla
added cooldown to fire charges
- changed a render type using a vanilla render type to a custom one because iris didnt like it
- made fireball sounds in mono
- added some load conditions to some data files
- added dispenser behaviors