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Additional Placements

Additional Placements

Additional placement states for many blocks, including vertical slabs and stairs

24.4k
84
Decoration
Utility
AboutChangelogVersions

Additional Placements 2.2.1

by FirEmerald on Jan 5, 2025
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Additional Placements 2.2.1

by FirEmerald on Jan 5, 2025
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Additional Placements 2.2.1

by FirEmerald on Jan 5, 2025
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Additional Placements 2.2.1

by FirEmerald on Jan 5, 2025
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Additional Placements 2.2.1

by FirEmerald on Jan 5, 2025
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  • Add config options to change outline colors
     - The placement grid and the preview outline both have separate config options
  • Add config for the logic enabled state message
  • Add a global block blacklist to startup config
  • Add config toggle for placement highlights
  • Rename properties to avoid conflicts
     - rename HORIZONTAL_OR_UP_FACING from "facing" to "ap_placing"
     - rename HORIZONTAL_AXIS from "axis" to "ap_axis"
  • Crashes the game if mixins fail (intended behavior)

Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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  • Replace old model loading system with an injection that creates UnbakedModel instances to replace missing model entries after blockstate json has been parsed to use less RAM
  • stair facing and shape is now combined into a single block property, making it easier to tell what the actual placement and shape is
  • added config to enable/disable correction of blockstates from older versions and from different stair shape options
  • stair shape debugger command now generates the appropriate number of stair connections for a block's connection type (with the exception of complex ones having each state twice due to flipped states being equal)
  • fixed incorrect chunk loading blockstate correction code
  • Add way for mods to blacklist blocks without a custom class
  • Fix textures being chosen by the occlusion side rather than the quad side

Additional Placements 2.2.0

by FirEmerald on Dec 23, 2024
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  • Replace old model loading system with an injection that creates UnbakedModel instances to replace missing model entries after blockstate json has been parsed to use less RAM
  • stair facing and shape is now combined into a single block property, making it easier to tell what the actual placement and shape is
  • added config to enable/disable correction of blockstates from older versions and from different stair shape options
  • stair shape debugger command now generates the appropriate number of stair connections for a block's connection type (with the exception of complex ones having each state twice due to flipped states being equal)
  • fixed broken chunk loading blockstate correction code
  • Add way for mods to blacklist blocks without a custom class
  • Fix textures being chosen by the occlusion side rather than the quad side

Additional Placements 2.1.0

by FirEmerald on Nov 12, 2024
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Additional Placements 2.1.0

by FirEmerald on Nov 12, 2024
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  • blockstate JSON is now dynamically generated to map every possible blockstate to a unique model
  • block models are now dynamically created to contain the block, the non-rotated model, and the corresponding ModelResourceLocation of the original model to be rotated or have textures pulled from
  • minorly overhauled datagen system to use less common methods and to utilize the system the dynamic blockstate JSON uses
  • removed pre-generated blockstate JSON files
  • removed generated dynamic model JSON files
  • should work with ConnectedTexturesMod
  • should work with Continuity (when Continuity is used via sinytra connector)

Additional Placements 2.1.0

by FirEmerald on Nov 12, 2024
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  • blockstate JSON is now dynamically generated to map every possible blockstate to a unique model
  • block models are now dynamically created to contain the block, the non-rotated model, and the corresponding ModelResourceLocation of the original model to be rotated or have textures pulled from
  • minorly overhauled datagen system to use less common methods and to utilize the system the dynamic blockstate JSON uses
  • removed pre-generated blockstate JSON files
  • removed generated dynamic model JSON files
  • should work with ConnectedTexturesMod

Additional Placements 2.1.0

by FirEmerald on Nov 12, 2024
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