Fixes:
- issues with recent Neoforge API changes involved with resource reloading
- issues with interface injected methods colliding with other mods doing similar actions with entity rendering
Fix issues where Accessories Rendering loading leads to errors in resource loading being covered up due to the inability to load needed resources.
Fix issues where Accessories Rendering loading leads to errors in resource loading being covered up due to the inability to load needed resources.
Fixes:
- Issues with turkish locale incorrectly uppercasing leading to errors
- Issues with missing texture for player offhand slot in Original Accessories Screen
Features:
- Adjust the size and rendering of Accessories injected button to easier to datapack
- Adjust quick move within experimental screen to prevent quick equipping into cosmetic armor slots combined with reworking slot priority
Fixes:
- Issues with turkish locale incorrectly uppercasing leading to errors
Features:
- Adjust the size and rendering of Accessories injected button to easier to datapack
- Adjust quick move within experimental screen to prevent quick equipping into cosmetic armor slots combined with reworking slot priority
Fix cases where people using Turkish locale had issues with various errors when uppercasing or lowercasing words
Fix cases where people using Turkish locale had issues with various errors when uppercasing or lowercasing words
Contains changes initial pushed to 1.20.1 with various general fixes
Fix issues with the mixin to prevent duplicating of Accessories when switching to and from CCLayer was only applied on the Client
Cleanup some client class loading issues that would lead to crashing
Fixes:
- Fix issues with packet handling for asking players for desired screen variant
- Add hook into curios to prevent issues with the CCLayer duplicating items on decoding when switching between layer and the API
Fixes:
- Issues with loading incorrect texture related to saddled entities within experimental screen
- Missing translation key for gamerule
Changes:
- Adjust screen button injection to be API driven allowing for compat of other entities and add support for horses inventory by default
- Adjust strict mode for Unique slot API to allow for changes to who has the slot bound to them in partial mode
- Allow for cosmetic armor to be added to other entities for other mod compat