Backport of Tectonic to 1.18.2. Fork of Tectonic v1.0.3 for 1.19. Most features are preserved, but a handful of biomes are removed and the way biomes are layed out is slightly different. Seed is not random on Fabric/Quilt.
Second minor update to Tectonic, with a handful of bug fixes and full Arboria compatibility!
(When using Arboria with Tectonic, Tectonic must be loaded above Arboria.)
- Fixed an issue with bamboo placement in v1.0.1a
- Introduced full Arboria compatibility
- Modified tree placement for most biomes.
- Swamps now only generate Tectonic fancy oak trees and mangrove trees.
- Biomes that previously used vanilla oak trees now use Tectonic oak trees.
- Most other biomes had their tree placements shuffled around somewhat, to use a new system that allows for Arboria compatibility.
- Several other assorted bug fixes.
Tectonic v1.0.1a is releasing to fix a crash with Terrablender, and to fix the Fabric mod ID.
First minor update to Tectonic, with bug fixes and a major change to biome placement.
- Fixed aquifiers generating in the Deep Dark and in Ancient Cities (#1)
- Fixed sculk leaking out of Ancient Rivers and onto the world surface (#2)
- Sandstone Cliffs now correctly generate Sandstone
- Modified biome generation to use vanilla noises. This means biomes are slightly smaller on average, and have been shuffled around.
If you want to update a world from Tectonic v1.0.0 to Tectonic v1.0.1, install the "Tectonic 1.0.0 Compatibility" datapack and install it into your datapack folder after updating to 1.0.1. If you do not do this, you will have some nasty chunk borders. https://github.com/ApolloDatapacks/tectonic/releases/download/mc1.19-1.0.1/tectonic-v1.0.0-compatibility.zip
Initial release of Tectonic for 1.19.x, a worldgen datapack/mod with new terrain generation and biomes.