The Adventurer Update
Dungeons+ for the longest time has had singular biome based dungeons which while cool means that you come across a lot of repeat dungeons. This is changing in a huge way with this update with the addition of dungeon variants and dungeon rot tweaks.
I am also taking steps to make the dungeon ruins slightly more common as they were a bit too rare to find and additionally add more variants
Changes
NEW - Added randomised chests to the majority of dungeons+ structures
NEW - Dungeon variants. Each biome specific dungeon now has 3 different variants (including it's default)
NEW - Added 5 unique dungeon ruin structures
- Adjusted the spawning of trail ruins to be more commonly spread out in the world
- Cleaned up & simplified dungeon block rot code for all dungeons
- New dungeon rot process for the deepwater dungeon so prismarine can be randomised
- Cleaned up rouge blocks & structure voids in all dungeons+ dungeons
- Lush dungeons no longer spawn in mangrove swamps & cherry biomes (To avoid crossover with the infested & muddy dungeons)
- Deepwater dungeons no longer spawn under oceans to avoid cases where custom ocean biomes may have an ocean floor lower than y=32
- Deepwater dungeon spawn chances have been increased to match other dungeon spawn rates
- Dungeons & Ruins will now avoid generating near/next to trial chambers
Pack should no longer throw any errors with incorrect tag files.
Pack has been updated to support all 1.21 versions
Pack should no longer throw any errors with incorrect tag files.
- Repackaged for 1.21
- adjusted pack.mcmeta
- Rebranded dungeons+
- Redesigns/tweaks for these dungeons
- Dusty tomb
- Scorched tomb
- Cold dungeon
- Changed dungeon void-fill areas
- Lush dungeons now spawn in cherry grove biomes
- Updated pack format
- Merged terralith compatibility into the base pack