Bosses' Addition v1.1 - Loot & Balance Update
New Features:
- Custom Boss Loot Drops: Each boss now has unique, themed equipment with powerful enchantments.
- Boss Equipment Upgrades: All bosses now wield custom weapons & armor with special attributes.
🟢 Easy Boss (Zombie - 50 HP)
- Reinforced Iron Blade (Sharpness III, Unbreakable)
- Hardened Knight Boots (+0.5 Knockback Resistance)
🟡 Medium Boss (Husk - 100 HP)
- War Axe (+4 Attack Damage, +2 Attack Speed, Unbreakable)
- Cursed Warrior’s Plate (Protection II, Thorns I, Unbreakable)
🔴 Hard Boss (Wither Skeleton - 200 HP)
- Abyssal Grasp (Boots) (Protection IV, +4 Attack Damage, Unbreakable)
- Arcane Totem (Totem of Undying) (No Fall Damage, Absorption I when held)
🟣 Extreme Boss (Evoker - 300 HP)
- Void Reaver (Netherite Sword) (Sharpness VII, Fire Aspect III, Looting IV, Knockback III, Unbreaking VI)
- Abyssal Cloak (Chestplate) (Protection VI, Thorns IV, Unbreaking V, +20 Max HP)
Fixes & Improvements:
✅ Bosses now spawn 5 blocks above the player to prevent underground spawning issues.
✅ Bosses now properly wield their assigned weapons & armor.
✅ Improved balance scaling across all difficulties.
Coming in 1.2v:
Final Boss: The Warden (500 HP) New Legendary Loot with Overpowered Enchantments!
Bosses' Addition - Changelog
v1.0 - Initial Release 🆕
- Added 4 unique bosses:
- Easy Boss (Balanced for iron-tier players)
- Medium Boss
- Hard Boss
- Extreme Boss (The toughest challenge!)
- Each boss spawns 10 blocks away from the player.
- Implemented custom stats and gear for each boss.
- Bosses drop 100% guaranteed loot upon defeat.
- Players must look up at the sky before summoning a boss to avoid glitches.
- Commands added:
/trigger easyboss
/trigger mediumboss
/trigger hardboss
/trigger extremeboss
Planned Features (Future Updates)
- Custom Loot System – Unique boss drops beyond vanilla gear.
- More Bosses – New enemies with different abilities.
- Boss Phases – Some bosses may change behavior mid-fight.