PLAYER STAT PROGRESSION
This is a datapack which adds a RPG style levelling system, which allows you to level up certain aspects of your character
Each stat can be levelled up infinitely, but by default it is capped at 100 Levels. You can change this with:
/scoreboard players set aolu_psp_max_lv aolu_psp_const MAX_LEVEL
See your stat levels and XP with:
/trigger aolu_psp_stats
Hovering your mouse over a skill tells you information about it!
Additionally, this Datapack tweaks crossbows a little bit.
They have gained 30% more arrow velocity (since arrow damage is also tied to velocity), giving them a more long-range, high-damage niche.
However, each level of quick charge multiplies it by -15% per level.
Stats which can be levelled up
Benefits for each level in each stat:
- Agility: XP Earned by walking, sprinting and jumping
- +0.3% Movement Speed
- +0.5% Movement Efficiency
- +1% Sneak Speed
- -0.5% Fall Damage taken
- Archery: XP Earned by hitting entities with arrows or thrown tridents
- +0.25% Arrow and Thrown Trident velocity
- +0.25% Arrow Damage
- Combat: XP Earned by dealing Melee Damage
- +0.4% Melee Damage
- +0.005 Melee Speed
- +0.5% Melee Range
- Enchanting: XP Earned by Spending levels on enchanting and collecting Experince Orbs
- +1 Experience refunded for each level spent on enchanting
- Equestiranism: XP Earned by riding horses
- +0.5% Horse Movement Speed
- +0.4% Horse Jump Strength
- +0.05 Horse Safe Fall Distance
- -0.5% Horse Fall Damage Taken
- +0.2 Horse Defense
- Farming: XP Earned by harvesting crops and using hoes
- +Natural Health Regeneration | (base every 200 ticks, divided by 1+(farming_level/100)
- +Natural Hunger Regeneration when below Half Hunger | (base every 400 ticks, divided by 1+(farming_level/100)
- Fishing: XP Earned by Fishing. Luck and Luck of the Sea enchant increases XP Gains
- +0.05 Luck, giving higher quality loot
- Mining: XP Earned by mining/using a pickaxe. Different ores grant more XP
- +1% Block Breaking Speed
- +0.5% Block Reach Distance
- +Chance for extra ore drops (chance for bonus drops is: mining_lv/(mining_lv+50))
- Swimming: XP Earned by swimming and being submerged underwater
- +1% Breath Time
- +1% Water Movement Efficiency
- +2% Underwater Mining Speed
- Vitality: XP Earned by Taking damage and Defeating anything
- +0.2 Max Health
- +0.1 Defense
- Proficiency: Sum of ALL your levels of your other skills
- +0.012 Armor toughness
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Minecraft: Java Edition
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Data Pack
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Licensed MIT
Published last week
Updated 6 days ago